Lyn'dura (Lyn Dura) by loudchai

Species
Twi'lek
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

1
Threshold 11
Current 8
Threshold 13
Current 0
Ranged 0
Melee 0

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Characteristics

1
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
1
Critical
4

0
100
25

Weapons & Armor

Blaster Pistol (400)
Brass knuckles (25)
Heavy clothing (50)

Personal Gear

Commlink (200)
Datapad (75)
Utility belt (25)
Emergency Medkit (100)
Disguise Kit (100)

Assets & Resources

25 credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contact 1 Edge of Empire When purchasing illegal goods may reduce rarity by 1 rank of black market contacts increasing cost by 50 percent of base cost of reduction.
Convincing Demeanour 2 Edge of Empire Remove (Square) per rank of convincing demeanour from deception or skullduggery checks.
Quick Draw 1 Edge of the Empire

Background

Born into the Sesk’nablin labour caste, Lyn had the opportunity to escape her fate on Ryloth when she was oddly not taken as a potential slave but as a promising force sensitive when the Jedi came to the Twi'lek homeworld to seek force sensitive children. On the cusp of talent, Lyn was ultimately considered to be too underdeveloped in her sensitivity and potentially too volatile to train and sent to AgriCorps to help in the effort of cultivation.

Too stubborn to stay put, Lyn eventually 'escaped' the doldrums of farming and landed herself in the Outer Rim like so many drifters looking to make money. Young and eager, Lyn fell in with smugglers who took advantage of her unassuming young looks to act as distraction for officials and spaceport inspectors.

Growing up to be a natural at deception, Lyn works as a single contractor for hire with an emphasis on using natural talents for lying and getting contraband into the Inner Rim and Core Worlds past inspectors and government blockades. In the ever increasing tensions of the Clone Wars, intergalactic trade is more monitored than ever and Lyn can charge quite a bit for her talents in securing passage for goods.

Motivation

Criminal - Do crime, look good in tight pants.

Obligations

Obsession 10 - Credits make the systems go round and Lyn will own all of them or die trying.

Criminal 5 - Lyn is a known criminal in the Western Reaches after getting caught smuggling illegal (and dangerous) weaponry.

Debt 15 - She owes a heavy debt to a particularly mean Rodian crime lord but as yet, managed to dodge his collections. It'll catch up to her soon.

Description

A Tolian Twi'lek in a lovely shade of orange-yellow with white spottings. She stands at average Twi'lek height at 5'4, naturally curvy and tends to wear a decorated headress to emphasize her lekku like most her kind. The bright colouring seems to enhance the deceptive coy nature she has and due to her job, she had the propensity to lie as a first result rather than the last. Trust is difficult to cultivate when trust is easily bought and Lyn often finds herself wary of other's motivations when it comes to 'do gooding' especially when it comes to Jedi. She bears something of an annoyed exasperation for Jedi due to her past and tends to prefer people with morally flexible standings - they're easier to understand.

Other Notes

Desert Dwellers: Remove 1 setback die imposed due to arid or hot environment.

-5 xp Talent (black market)
-10 xp Talent (conniving demeanour)
-10 xp Computer
-5 xp Cool
-10 xp Pilot
-10 xp ranged light
-10 xp streetwise
-10 xp to skullduggery
-10 xp know (underworld)
-10 xp to charm
-5 xp Talent (conniving demeanour)
-5 xp Talent (quick draw)

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