Weapons & Armor
-Kyuzo War Shield (Melee)/(Ranged)
-Snap Baton
-N-57 (Gave to BE Jawa)
-2 Hold out blasters(set to stun always)(Left on corvette crashed base)
-DR-45 "Dragoon" Cavalry Blaster
(Carbine mode 2 handed Heavy Range) Attachments: Sonic Scope (May observe and target enemies who are completely hidden by solid objects.)
-1x Thermal Detonator
-1x stun grenade
-3x glop grenade
Target must make an Easy (◆) Coordination check to keep the foam from filling breathing passages. Failure means target suffers from suffocation.
A glop grenade's Ensnare quality triggers automatically on any targets the weapon hits, with no need to spend ω.
While glop grenades are ostensibly rated as nonlethal, accidents do happen, and they have been known to cause death due to suffocation or, in extremely rare cases, allergic reactions to the foam. Whenever a target is hit with a glop grenade, he must make an Easy (◆) Coordination check to keep the foam from filling his breathing passages. Failure on the skill check indicates that the foam has cut off the target's air, and he immediately suffers the effects of suffocation as detailed on page 214 of the Edge of the Empire Core Rulebook.
Glop grenades that are recovered after use can be refilled with special pressurized hypoinjectors that transfer the foam from a sealed container into the grenade's reservoir without exposing it to the atmosphere. This requires an Easy (◆) Ranged (Light) check to complete. Failure on the check indicates that the foam has been ruined, and any net ♼ gained on a failed skill check means that some mishap with the filling system occurs and the user is engulfed in quickly hardening goo. This doesn't require an attack roll, but it does require the user to make an Easy (◆) Coordination check to avoid getting the goo in his nose or mouth per the rules above. Purchase of a Glop Grenade includes the hypoinjector and five refill canisters. Additional refill canisters can be purchased for 100 credits apiece and have a rarity of 6.
*Armor
- Crafted Combat Armor DR Mernod
Encumbrance: 1
Hard Points: 5
Rarity: 4
Price: 5,125
Categories: Full Body, Hard, Hard Full Body, Heavy, Resistant, Sealable
Soak: 3
Melee Def: 1
Ranged Def: 1
Features: Special Embellishment: Add ω to checks made with the Stealth skill, Attachments: Tracking System (As a maneuver, may designate a target for tracking. Only one target may be designated at a time., Upgrade the ability of checks to track a designated target once.), OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds □ to Perception checks to detect movement or hidden enemies.), Jury Rigged (Armor) (1 Increases Melee Defense value by 1 Mod)
Personal Gear
Holo-messenger
Backpack
Utility Belt
Load-Bearing Gear
StimPack (3)
Stun Grenade 1
Glop Grenade 3
-Gravity Belt
The gravity belt is a specialized utility belt created by Iyranis Gravitics Limited, an Iyra company. In addition to the standard functions of a utility belt, the gravity belt includes gravity pulse generators that saves its wearer from falls by slowing them down.
-Data Goggles
May add ☼ to checks of a particular Knowledge skill selected before an encounter.
-Bioscan
Features: When scanning for life signs, grants □ to Perception vs. Stealth checks., Verifying identity requires an Average (◆◆) Computers check and a biometric identifier.
-Mark 6 Combat Scanner
A combat scanner is a sophisticated optics and sensor array designed for military applications. A combat scanner provides all of the functions of a general-purpose scanner, along with robust mapping and navigation capability, mission data storage and display, and hardened and secure communications with a one-hundred-kilometer line-of-sight range. External optics provide a 360-degree view around the bearer, and this imagery can be beamed to any communications device within range, or shared with the combat scanners worn by other members of the unit. The Chedak Mark 6 is integrated into a combat helmet with visor.
1)Can be used to see normally in darkness, can track motion, and detect heat and metal
2)Adds ■■ to attempts to intercept or decrypt 3)broadcast from the unit
Removes ■■ added to checks due to darkness
-REMOTE DVI ACTIVATOR (LONG RANGE)
Useful for those needing to make a speedy getaway, a remote activation controller (also known as a beckon call) is a small, handheld device that can be worn on the wrist or stowed in a pocket. Linked to a slave circuit, a beckon call allows the user to remotely activate the coupled vehicle or starship. Inexpensive, low-end models, such as the Bespin Motors Remote DVI Activator, have relatively short ranges of no more than two to five kilometers, while exceptionally sophisticated beckon calls can transmit through hyper-space up to a parsec and instruct the ship's autopilot to fly to the user's location.
Inexpensive models simply activate the vehicle or ship's engines from no more than 5 kilometers away and run simple pre-flight checks, allowing the pilot to take off right away. More advanced beckon calls can summon a vehicle or starship, though the autopilot is only capable of performing simple maneuvers, which can be complicated by weather conditions and other obstacles. Some models can be used to remotely pilot a vehicle or starship via slave circuit, though this requires a Daunting (◆◆◆◆) Piloting check.
-Has ID9 seeker droid(x4)
-Repulsor Assist Unit (from DJ)
Features: Reduces difficulty to climb by 2, to minimum of 0., May attach to cargo to reduce encumbrance by 7.