Confidence |
1 |
|
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
Stalker |
1 |
|
Add boost per rank to steath and coordination checks |
Disorient |
1 |
|
After hitting with a combat check, the character may spend two Advantages to disorient his foe. Disoriented targets add a Setback Die (Black Die) to all skill checks. The target is disoriented for a number of round equal to the attacker’s ranks in Disorient. |
Prime Positions |
1 |
|
When this character or an ally in short range takes acover, he increases soak against reanged atttacks by 1 per rank of Prime Positions until he leaves that cover |
Toughened |
1 |
|
gain +2 wound threshold |
Grit |
1 |
|
Gain +1 strain threshold |
Dodge 2 |
1 |
|
When targets by combat check may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge. then upgrade the difficulty of the check by that number |
Blind Spot |
1 |
|
This and allies within short range add advantage to combat checks while benefitting from cover |
Prey On The Weak |
1 |
|
Add +1 damage to one hit of successful combat checks againsts disoriented targets per rank |
Expert Tracker |
1 |
|
Remove setback per rank of Expert Tranker from checks to find traces or track targets. Decrease time to track target by half |
Outdoorsman |
1 |
|
The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). |
Additional Limbs |
1 |
|
Xexto have 4 arms, allowing them to make two free maneuvers per turn (as opposed to 1). |