Kalos Jen (Legendary) by Tylerman2400

Species
Nautalon
Career
Warrior
Specializations
Colossus, Peacekeeper, Shii Cho Knight, Prophet, Arbiter
System
Force and Destiny

10
Threshold 34
Current 0
Threshold 21
Current 0
Ranged 17
Melee 18

Placeholder Image

Characteristics

5
3
2
2
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Enhance
Charm (Pr) X 5 Influence
Coercion (Will) X 2 Influence
Computers (Int) 0
Cool (Pr) X 3 -2S
Coordination (Ag) X 2 Enhance
Deception (Cun) 4 Influence
Discipline (Will) X 3
Leadership (Pr) X 5 2 boost, force rating, -2S
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 5 Influence
Perception (Cun) X 3
Piloting: Planetary (Ag) 0 Enhance
Piloting: Space (Ag) 3 Enhance
Resilience (Br) 1 Enhance
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 1 Enhance
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 5
Knowledge: Education (Int) 5
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 5
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 3
Knowledge: Xenology (Int) X 0

Attacks

Trident arm weapon
Range
Engaged
Skill
Melee
Pierce 2, Defensive 1
Damage
+4
Critical
2
Double bladed cross guard saber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Unwieldly 3, Defensive 2, Deflection 2, Bastion of Safety, Cortosis, May spend 2 advantages to hit with crossguard and activate the Burn 1 quality, a triumph automatically activates burn 1
Damage
10
Critical
1

1275
1100950
6/12

Weapons & Armor

ENCUM 2- Custom made Mon Calamari crafted suit- +2 soak, +2 defense, Superior

ENCUM 2- Double bladed crossguard saber

Cybernetic arm- +1 Agility Doubles as a weapon trident, grapple mode, assassin mode

2 ion grenades

Personal Gear

Utility belt +1 Encumbrance

Assets & Resources

Nautalons posses 14 tentacles that can be used to detect the emotional state of an individual and is most effective underwater. Nautalons also have adapted to seeing in low light environments

Plo Koons Repurposed Delta 7 Aethersprite Class Interceptor now with hyperdrive

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 9 +2 Wound threshold
Grit 5 +1 Strain
Enduring 1 +1 Soak value
Improve Toughened 1 Once per session heal wounds 1 per ranks of toughened
Durable 3 Reduce any critical injury suffered by 10 per rank of durable to a minimum of 1
Heroic Fortitude 1 May spend a destiny point to ignore the effects of a critical injury that affects Brawn or Agility
Dedication 4 +1 to a single characteristic
Command 2 Add a boost dice per rank of command when making leadership checks. Affected targets add boosts on discipline checks for the next 24 hours per rank of command
Commanding Presence 2 Remove 1 setback per rank of commanding presence on leadership and cool checks
Enhanced Leader 1 May add force dice equal to force rating to any leadership check. Spend successes or advantages equal to force points generated
Parry 4 When hit by a melee attack may suffer 3 strain to reduce the damage taken by 2 per rank of parry
Field Commander 1 Take the field commander action. Make an average Leadership check. A number of allies equal to presence may take 1 strain to immediately take 1 free maneuver
Improved Field Commander 1 Field Commander now allows to spend a triumph to allow characters double to presence to take 1 strain to immediately take an action
Force Rating 4 +1 force rating
Second Wind 2 Once per encounter may use second wind incidental to recover strain equal to ranks in Second Wind
Confidence 2 May decrease difficulty of a discipline check to avoid fear by 1 per rank of confidence
Congenial 3 May suffer a number of strain to downgrade the difficulty of charm or negotiation checks by an equal number or upgrade charm or negation checks when targeted. Strain suffered this way cannot exceed ranks in Congenial
Rapid Recovery 1 When healing strain after an encounter heal 1 additional strain per rank of rapid recovery
Inspiring Rhetoric 1 Take the Inspiring Rhetoric action; make an average leadership check each success causes one ally in close range to recover 1 strain. Spend advantages to cause one additional ally to recover 1 additional strain
Improved Inspiring Rhetoric 1 Each ally gains a boost by Inspired Rhetoric on all skill checks for a number of rounds equal to ranks in leadership
Defensive Training 1 When wielding a lightsaber, melee, or brawl weapon, the weapon gains the defensive quality with a rating equal to ranks in defensive training
Font of Power 1 Once per session may take the Font of Power action, until the end of the encounter characters within medium range add automatic light side or dark side points to checks based on alignment
Nobody's Fool 2 May upgrade the difficulty of charm, coercion, and deception checks once per ranks of nobody's fool
Savvy Negotiator 2 Remove one setback per rank from all negotiation and streetwise checks
Crucial Point 1 Once per session the character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain
Calming Aura 1 When an opponent targets character with a force power reduce force point by 1
Reflect 2 When hit by a ranged attack suffer 3 strain to reduce the damage by 2 per rank of Reflect
Improved Savvy Negotiator 1 Make a hard negotiation check to convince one bystander per rank of savvy negotiator to see one of an opponents points as unreasonable or malicious
Aggressive Negotiations 1 Once per session perform a hard lightsaber check to decrease the difficulty of all negotiation checks for the rest of the encounter by 2
Sense Emotions 1 Add an advantage to all charm, coercion and deception checks unless target is immune to force powers

Force Powers

Force Rating
4
Power
Enhance
Description
When making an athletics check may make an Enhance power check as part of the pool. May spend force points to gain successes or advantages on the check
Upgrade Effect
Control Enhance can be used with the Piloting (Space) skill
Control Take the force leap action and spend force points to jump horizontally to any area within short range
Control When using force leap use it to jump vertically
Control Ongoing effect. Commit force die the user increases his Agility characteristic by 1 (to a maximum of 6)
Range Spend a force point to increase range bands equal to range upgrades purchased
Control Force Leap can be used as a maneuver instead of an action
Control Enhance can be used with the Resilience skill
Control Enhance can be used with the Brawl skill
Control Ongoing effect. Commit force die the user increases his Brawn characteristic by 1 (to a maximum of 6)
Control Enhance can be used with the Coordination skill
Control Enhance can be used with the Piloting (Planetary) skill
Control Ongoing effect. Commit force die the user increases his Agility characteristic by 1 (to a maximum of 6)
Control Enhance can be used with the Piloting (Space) skill
Power
Conjure
Description
The user calls an object to their hand and lasts a short time. The user may spend force points to create a facsimile of a brawl or melee weapon anywhere in engaged range. At the end of the encounter the object dissipates. At GM's discretion the user may conjure tools or other items with an encumbrance of 1 or lower.
Upgrade Effect
Magnitude (rank 2) Spend a force point to Increase the maximum encumbrance of the facsimile than can be conjured by 2 per magnitude upgrades purchased
Duration Commit 1 force die to maintain one conjuration per duration upgrade purchased while it remains in medium range
Number Spend 2 force points to create additional identical conjurations equal to ranks in number upgrades purchased
Mastery Spend 3 force points to summon a facsimile of a creature of silhouette 1 or smaller instead of an object the creature is bound to the users will and mindlessly follows commands until the end of the force users next turn. If the user has the corpse of the creature being conjured to imbue with false life it then lasts until the end of the encounter but the character gains 7 conflict for doing so
Power
Influence
Description
The character may use the force to shape or even twist the thoughts of others. Dark side points allow the character to have someone adopt negative emotions and Light Side points allow a character to have someone adopt positive emotion's. The character may also spend force points to stress the mind of an individual inflicting 1 strain
Upgrade Effect
Magnitude Spend force points to increase targets affected equal to magnitude upgrades purchased
Control When making a coercion, charm, deception, leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend force points to gain successes or advantages on the check

Background

Order 66 survivor and former Inquisitor.

Original Jedi name- Feris Olek

Inquisitor name- The Ninth Brother: Lord Malvis


As a Jedi I was trained by Plo Koon. One of the wisest masters in the order. I will never forget the day the clones attacked. Me and my master were on a mission. The Jedi were sent out across the galaxy on separate missions. We were spread thin I'll never forget the feeling of dread when I saw the clones turn and shoot down my master. My clone battalion shortly after started firing on me. Fortunately an explosion from a droid attack blew back my attackers. One clone was left alive hit in the head really hard, but he didn't kill me it was Commander Wolfe Plo's second in command behind me of course. It's as if he was the only one aware of the situation. If it wasn't for him I may not have been here today. We then hid until the coast was clear and stole a ship to the outer rim. We ended up parting ways as to not put Wolfe in danger. It did not take long before the one called Vader found me. He saw something in me. I could see it through his helmet he told me I had much power. Instead of killing me I was brought back to Coruscant. There I was trained with the 8th sister. She taught me a lot. But the Inquisitor life never felt right to me. Endless slaughter of the innocent. But the dark side made me stronger. I was trained in combat rivaled to no other. After years of serving as an Inquisitor I decided that this wasn't the way. The Force is out of balance. My entire time as an Inquisitor my old master always came back to me. What would master Plo think of this? The Jedi were so peaceful. The Empire, the Sith, it's cold and malicious. I informed the 8th sister I couldn't go on like this. The force sent me a vision of a New Hope. Someone to bring back balance to the galaxy. Our Emperor was going to fail. I explained the situation to the 8th sister. She thought I was treasonous. I was the start pupil one of if not the mist gifted one among the Inquisitors. She told me if I didn't straighten out she would have to kill me. When she said this I sensed she hated the idea and didn't want to. A vision came to me later that night. I saw hope, happiness, and the destruction of the Empire we know. "The Empire is doomed to fail a New Hope will emerge" as I hear my former masters voice. It was at this time I knew the Empire was doomed to fail. So I defected. But not without it's consequences. My best friend the 8th sister didn't understand why I was doing this. She hunted me down, we fought, as we locked blades I saw the pain in her eyes. She then knocked me to the ground, my lightsaber switches off as it falls to the ground. I knew she knew she had to kill me, I was too dangerous to be left alive. However in her attempt to strike me she hesitates, I saw my opening and took it. I forced pushed her away and ran. Ran as quickly as I could. I don't even remember what happened since then it's as if an essence took over like the force was guiding my every move. I lost my lightsaber that day. Now I wander the outer rim trying to find purpose. This Empire will not last and I will not be a part of it when it falls. I seek to be the will of the force and let it guide me. The 8th sister knows that if she doesn't find me and kill me Vader will do much worse. These days I keep a low profile. I seek new adventure and discover secrets of the force. The force guides me. The Empire may be at rule but There is no chaos, there is harmony.

The Last mission: Before I defected I had a last straw. This mission was given to me personally by Vader and normally would be something he carried out himself. My track record was practically flawless so I was given an important mission. The mission was to take out targets that sent a message out to the greater galaxy. This particular individual posed a danger to the Empire. We had been tracking him for months but we never could catch him. Until Vader was finally able to pin him. This target was the real deal and was even suspected of having some Jedi followers with him so I was sent to take care of him and whoever he had with him. Unsurprisingly he was very well guarded. It had appeared he was the real deal. I killed 10 people that day I went inside to investigate and all I saw was a man. A man with his wife and daughter. Terrified. He begged me to let him go. I raised my blade and he shouts "WAIT! At least let my family live. They were no part of this". His wife begging me to not do this as his daughter cries of fear. I'll never forget his face. His face of powerlessness and total dread. I stared at all of them for a few seconds hesitating as if an essence held me back. I lowered my blade and just told them to go. And that they did. Scarlett handled the other part of that mission. With possible jedi being involved she took her personal sqaud to take care of them. We talked for a long time that day. And well... we know where the story goes from there. I don't know what happened to me that day but it was the day I had my breaking point. A mission to slaughter a defenseless man and his family.

Motivation

To do as the force wills. He has a dark past but his compassion has finally taken over his hatred. He's motivated by trying to always do the right thing.

Morality

Emotional Strength- Compassion
Emotional Weakness- Hatred

Morality- 70
*May add a light side destiny point to the destiny pool
*+1 Strain Threshold

Description

Male Nautalon 6'7, burly and muscular build. Bluish Green skin, speaks in an African accent

A character spread across multiple campaigns. Only used at the GM’s discretion

Other Notes

Legendary character spread across multiple campaigns. Does not take normal xp stats increase as needed and is used at the GM's discretion.

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