Threshold | 34 |
Current | 0 |
Threshold | 21 |
Current | 0 |
Ranged | 17 |
Melee | 18 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | Enhance | |
Charm (Pr) | X | 5 | Influence | |
Coercion (Will) | X | 2 | Influence | |
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | -2S | |
Coordination (Ag) | X | 2 | Enhance | |
Deception (Cun) | 4 | Influence | ||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 5 | 2 boost, force rating, -2S | |
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 5 | Influence | |
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | 0 | Enhance | ||
Piloting: Space (Ag) | 3 | Enhance | ||
Resilience (Br) | 1 | Enhance | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | 1 | Enhance | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 5 | ||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 5 | |||
Knowledge: Education (Int) | 5 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 5 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 3 | |||
Knowledge: Xenology (Int) | X | 0 |
Trident arm weapon |
RangeEngaged |
SkillMelee |
|
Pierce 2, Defensive 1 |
Damage+4 |
Critical2 |
|
Double bladed cross guard saber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Linked 1, Unwieldly 3, Defensive 2, Deflection 2, Bastion of Safety, Cortosis, May spend 2 advantages to hit with crossguard and activate the Burn 1 quality, a triumph automatically activates burn 1 |
Damage10 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 9 | +2 Wound threshold | |
Grit | 5 | +1 Strain | |
Enduring | 1 | +1 Soak value | |
Improve Toughened | 1 | Once per session heal wounds 1 per ranks of toughened | |
Durable | 3 | Reduce any critical injury suffered by 10 per rank of durable to a minimum of 1 | |
Heroic Fortitude | 1 | May spend a destiny point to ignore the effects of a critical injury that affects Brawn or Agility | |
Dedication | 4 | +1 to a single characteristic | |
Command | 2 | Add a boost dice per rank of command when making leadership checks. Affected targets add boosts on discipline checks for the next 24 hours per rank of command | |
Commanding Presence | 2 | Remove 1 setback per rank of commanding presence on leadership and cool checks | |
Enhanced Leader | 1 | May add force dice equal to force rating to any leadership check. Spend successes or advantages equal to force points generated | |
Parry | 4 | When hit by a melee attack may suffer 3 strain to reduce the damage taken by 2 per rank of parry | |
Field Commander | 1 | Take the field commander action. Make an average Leadership check. A number of allies equal to presence may take 1 strain to immediately take 1 free maneuver | |
Improved Field Commander | 1 | Field Commander now allows to spend a triumph to allow characters double to presence to take 1 strain to immediately take an action | |
Force Rating | 4 | +1 force rating | |
Second Wind | 2 | Once per encounter may use second wind incidental to recover strain equal to ranks in Second Wind | |
Confidence | 2 | May decrease difficulty of a discipline check to avoid fear by 1 per rank of confidence | |
Congenial | 3 | May suffer a number of strain to downgrade the difficulty of charm or negotiation checks by an equal number or upgrade charm or negation checks when targeted. Strain suffered this way cannot exceed ranks in Congenial | |
Rapid Recovery | 1 | When healing strain after an encounter heal 1 additional strain per rank of rapid recovery | |
Inspiring Rhetoric | 1 | Take the Inspiring Rhetoric action; make an average leadership check each success causes one ally in close range to recover 1 strain. Spend advantages to cause one additional ally to recover 1 additional strain | |
Improved Inspiring Rhetoric | 1 | Each ally gains a boost by Inspired Rhetoric on all skill checks for a number of rounds equal to ranks in leadership | |
Defensive Training | 1 | When wielding a lightsaber, melee, or brawl weapon, the weapon gains the defensive quality with a rating equal to ranks in defensive training | |
Font of Power | 1 | Once per session may take the Font of Power action, until the end of the encounter characters within medium range add automatic light side or dark side points to checks based on alignment | |
Nobody's Fool | 2 | May upgrade the difficulty of charm, coercion, and deception checks once per ranks of nobody's fool | |
Savvy Negotiator | 2 | Remove one setback per rank from all negotiation and streetwise checks | |
Crucial Point | 1 | Once per session the character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain | |
Calming Aura | 1 | When an opponent targets character with a force power reduce force point by 1 | |
Reflect | 2 | When hit by a ranged attack suffer 3 strain to reduce the damage by 2 per rank of Reflect | |
Improved Savvy Negotiator | 1 | Make a hard negotiation check to convince one bystander per rank of savvy negotiator to see one of an opponents points as unreasonable or malicious | |
Aggressive Negotiations | 1 | Once per session perform a hard lightsaber check to decrease the difficulty of all negotiation checks for the rest of the encounter by 2 | |
Sense Emotions | 1 | Add an advantage to all charm, coercion and deception checks unless target is immune to force powers |
Upgrade | Effect |
---|---|
Control | Enhance can be used with the Piloting (Space) skill |
Control | Take the force leap action and spend force points to jump horizontally to any area within short range |
Control | When using force leap use it to jump vertically |
Control | Ongoing effect. Commit force die the user increases his Agility characteristic by 1 (to a maximum of 6) |
Range | Spend a force point to increase range bands equal to range upgrades purchased |
Control | Force Leap can be used as a maneuver instead of an action |
Control | Enhance can be used with the Resilience skill |
Control | Enhance can be used with the Brawl skill |
Control | Ongoing effect. Commit force die the user increases his Brawn characteristic by 1 (to a maximum of 6) |
Control | Enhance can be used with the Coordination skill |
Control | Enhance can be used with the Piloting (Planetary) skill |
Control | Ongoing effect. Commit force die the user increases his Agility characteristic by 1 (to a maximum of 6) |
Control | Enhance can be used with the Piloting (Space) skill |
Upgrade | Effect |
---|---|
Magnitude (rank 2) | Spend a force point to Increase the maximum encumbrance of the facsimile than can be conjured by 2 per magnitude upgrades purchased |
Duration | Commit 1 force die to maintain one conjuration per duration upgrade purchased while it remains in medium range |
Number | Spend 2 force points to create additional identical conjurations equal to ranks in number upgrades purchased |
Mastery | Spend 3 force points to summon a facsimile of a creature of silhouette 1 or smaller instead of an object the creature is bound to the users will and mindlessly follows commands until the end of the force users next turn. If the user has the corpse of the creature being conjured to imbue with false life it then lasts until the end of the encounter but the character gains 7 conflict for doing so |
Upgrade | Effect |
---|---|
Magnitude | Spend force points to increase targets affected equal to magnitude upgrades purchased |
Control | When making a coercion, charm, deception, leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend force points to gain successes or advantages on the check |