Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 12 |
| Current | 1 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting; Forearm Grip (+1 diff to fire in engaged range; total 2diff) |
Damage9 |
Critical3 |
|
| ASP-9 "Vrelt" Autopistol |
RangeShort |
SkillRanged: Light |
|
| Auto Fire |
Damage4 |
Critical5 |
|
| Explorer's Knife |
RangeEngaged |
SkillMelee |
|
| Vicious 1; 1 Boost to Survival |
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Conditioned | 1 | -1 setback per rank to Coordination & Athletics. -1 strain from falling damage per rank | |
| Toughened | 2 | +2 WT | |
| Rapid Reaction | 1 | Suffer strain = to ranks. Add +1 Success to init per strain suffered. | |
| Point Blank | 1 | +1 dmg per rank to a single successful hit of R (Light or Heavy) when in Short/Engaged Range. | |
| Suppressing Fire | 1 | Character & each Ally within short range may spend 1 Adv on a failed combat check to inflict 1 Strain (per rank) on the target. Each char can only activate this effect one time per round. | |
| Moving Target | 1 | If already acted this round, increase ranged defense by 1 per rank | |
| Durable I | Engineer's Vest | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
| Bodyguard | 1 | Once per round, perform Bodyguard Maneuver. Suffer strain up to ranks. Upgrade diff to hit one engaged ally by strain spent until start of next turn. |