Edge of the Empire
| Threshold | 13 |
| Current | 13 |
| Threshold | 13 |
| Current |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 3 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| DLT19 blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
Damage |
Critical |
||
| light sabre |
RangeEngaged |
SkillMelee |
|
Damage |
Critical |
||
| military holdout blasster |
RangeMedium |
SkillRanged: Light |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| command | 1 | 133 | Gain one blue when making leadership checks or other check to inspire or rally an audience per rank of command.inspired targets also add one blue per rank to any subsequent discipline check they make over the next 24 hours. |
| second wind | 2 | 142 | once per encounter the character may use second wind incidental to recover an amount of strain equal to his ranks in second wind |
| confidence | 2 | 133 | Player may decrease the difficulty of any discipline check to avoid the effects of fear by one level per rank of Confidence. if he decreases the difficulty to zero, he does not have to make discipline check |
| Field commander | 3 | 135 | The character may take Field Commander action. By successfully passing an average leadership check (2-purps). a number of allies equal to his presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. if there are any questions as to the order in which allies act, the character using field commander is the final arbitrator |