Forager |
1 |
|
Remove up to 2 setback dice from skill checks required to find food, water, or shelter |
Toughened |
2 |
|
+2 wound threshold |
Grit |
5 |
|
+1 strain threshold |
Surgeon |
5 |
|
Medicine checks heal an additional 1 wound per rank of surgeon |
Stimpack specialization |
2 |
|
Stimpacks heal an additional 1 per rank of stimpack specialization |
Bacta Specialist |
1 |
|
Patients heal an additional 1 when healed via bacta tank or long term care |
Well rounded |
1 |
|
Choose 2 skills they permanently become career skills |
Stim Application |
1 |
|
Make an average medicine check if successful one engaged ally increases a characteristic by 1 for the remainder of the encounter (suffer 4 strain) |
Improved Stim Application |
1 |
|
When performing stim application may increase the difficulty to hard and user only suffers 1 strain |
Supreme Stim Application |
1 |
|
When performing stim application may spend a triumph to increase another characteristic by 1 |
Dodge |
2 |
|
Perform the dodge incidental to suffer strain no greater than ranks of dodge and upgrade the combat check by that number |
Natural Doctor |
1 |
|
Once per session may reroll any 1 medicine check |
Dedication |
2 |
|
+1 to a single characteristic |
Master doctor |
1 |
|
Once per round suffer 2 strain to decrease the difficulty of a medicine check by 1 |
It's Not That Bad |
1 |
|
Once per session when an ally receives a critical injury may take this action and make a hard medicine check if successful character does not receive critical injury |
Anatomy lessons |
1 |
|
May spend 1 Destiny point to add damage equal to intellect to a successful attack |