Akiri Tymna, Jedi Shadow by Protofist

Species
Mirialan
Career
Seeker
Specializations
Ataru Striker, Hunter, Bounty Hunter; Assassin
System
Force and Destiny

3
Threshold 15
Current 40
Threshold 13
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
6
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1
Damage
5
Critical
2

10
585
25

Weapons & Armor

Single Bladed Lightsaber (Viridian Blade, Standard hilt, D6, Crit 2, Engaged, Breach 1, Sunder, Free)
Shoto Lightsaber (Silver Blade, Standard Hilt, D5, Crit 2, Engaged, Breach 1, Sunder, Self-built)
Sith Lightsaber(Crimson Blade, Standard hilt, D6, Crit 2, Engaged, Breach 1, Sunder,
Blaster Rifle (D9, Crit 3, Range; Long, Encum 4, HPs 4, Stun Setting, 900c)
Armored Clothing (Def 1, Soak 1, Encum 3, HPs, 1000c)

Personal Gear

Sith Lightsaber
Electrobinoculars (250c)
Backpack (50c)
Thermal Cloak (200c)
Wilderness Survival Kit (350c)
Tent(100c)
Field Ration Pack x10 (50c)
Breath Mask/Respirator (25c)
Commlink(Handheld, 25c)
Extra Reload (25c)
Fusion Lantern (150c)
Climbing Gear (50c)

Assets & Resources

1 Conflict

Critical Injuries & Conditions

1)
2)
3)
4)
5) 1 strain per Action until wound is healed.

Talents

Name Rank Book & Page Description
Jump Up F&D pg 87 Once per round, stand up from Seated or Prone as an Incidental.
Ataru Technique F&D pg 87 When using Lightsaber Skill, may use Agility instead of Brawn
Quick Strike 3 F&D pg 87 + EOTE Bounty Hunter Add a Boost Die per Ranks of Quick Strike(3) on attacks against any opponent who hasn’t acted yet this encounter.
Conditioned 1 F&D pg 87 remove one Setback Die per rank from Athletics and Coordination checks. Reduce Damage and Strain from Falling by 1 per rank
Dodge 3 F&D pg 87 When targeted in combat, may perform Dodge incidental. Suffer strain no greater than Ranks(3) of Dodge to upgrade difficulty of that attack by that many.
Stalker 3 EOTE Bounty Hunter Add Boost Die per ranks(3) to all Stealth and Coordination checks.
Lethal Blows EOTE Bounty Hunter Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Sniper Shot EOTE Bounty Hunter Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
Dedication: Agility 2 F&D pg 87 + EOTE Bounty Hunter Increase Agility by 2, total.
Deadly Accuracy; Lightsaber EOTE Bounty Hunter DEADLY ACCURACY When acquired, choose 1 combat skill(Lightsaber). Add damage equal to ranks in that skill(4) to one hit of a successful attack with that skill.
Parry 2 F&D pg 87 Suffer 3 Strain to reduce incoming Melee Damage by 4 (2 + Ranks)
Saber Swarm F&D pg 87 As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check.
Toughened 1 F&D pg 88 Gain +2 wound threshold per rank(+2 total currently)
Expert Tracker 1 F&D pg 88 Remove Setback Dice per rank(1) of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Hunter 1 F&D pg 88 Add Boost Dice per rank(1) of Hunter to all checks when interacting with beasts or animals (including combat). Add +10 to Critical Injury results against beasts or animals per rank of Hunter

Force Powers

Force Rating
Power
Sense
Description
The Force User can sense the Force interacting with the world around him. The user may spend Force Point(s) to sense all living things within short range (including sentient and non-sentient beings).
The user may use Force Point(s) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Strength When using Sense’s ongoing effects, upgrade the pool twice,
instead of once.
Control Ongoing effect: Commit Force Dice Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool
once.
Duration Sense’s ongoing effects may be triggered one additional time
per round.

Background

Jedi Shadow(not the specialization), member of the Jedi Covenant(shadow organization within the Jedi Order). Taken in by the Jedi Order as a child after she was discovered to be Force Sensitive, she was raised and trained on Coruscant. She excelled in her classes, but was seen as being overly ambitious and competitive. She was recruited Covenant after she graduated from being a padawan. She is sent out to distant worlds to assess the dangers from the dark side and neutralize them if necessary. This may mean the assassination of targets, sometimes. She is motivated by her faith in the power of the WatchCircle, and the nobility of their goal. She strongly believes that in order to prevent the rise of the Dark Side, sometimes the Jedi must strike first.

Motivation

Cause; The Jedi Covenant. Root out and destroy evil before it can gain its footing. She is a dedicated, methodical and thorough assassin.

Morality

Discipline; Akiri has trained and trained and trained herself to this point, and places a great deal of faith in what the Jedi Covenant and Jedi Order has taught her.
Coldness; Akiri’s role in the Covenant is often that of an executioner. As a result she can be distant, even cold at times, and may even appear as cruel.

Description

Akiri is a Mirialan. She stands at about 5 foot 6 inches, and probably about 150 lbs, given her athleticism. She has light green skin and grey eyes, and short, dark brown hair. Her face is tattooed in the traditional Mirialan style; she has a stripe of light brown ink down the bridge of her nose and one under each eye. She has another, shorter stripe in the space between her nose and her upper lip. Akiri is disciplined, focused and confident, but can sometimes be cocky or arrogant. Because of the duty she has taken on, she can come off as distant or aloof, sometimes even cold. However, she does try to make a point to connect with fellow Jedi, though this can lead her to being competitive. She now has a gruesome scar along the left side of her face from the battle with Erskine Haunt.

Other Notes

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