Force and Destiny
| Threshold | 15 |
| Current | 40 |
| Threshold | 13 |
| Current | 10 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | 4 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder |
Damage6 |
Critical2 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Shoto Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Accurate 1 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Jump Up | F&D pg 87 | Once per round, stand up from Seated or Prone as an Incidental. | |
| Ataru Technique | F&D pg 87 | When using Lightsaber Skill, may use Agility instead of Brawn | |
| Quick Strike 3 | F&D pg 87 + EOTE Bounty Hunter | Add a Boost Die per Ranks of Quick Strike(3) on attacks against any opponent who hasn’t acted yet this encounter. | |
| Conditioned 1 | F&D pg 87 | remove one Setback Die per rank from Athletics and Coordination checks. Reduce Damage and Strain from Falling by 1 per rank | |
| Dodge 3 | F&D pg 87 | When targeted in combat, may perform Dodge incidental. Suffer strain no greater than Ranks(3) of Dodge to upgrade difficulty of that attack by that many. | |
| Stalker 3 | EOTE Bounty Hunter | Add Boost Die per ranks(3) to all Stealth and Coordination checks. | |
| Lethal Blows | EOTE Bounty Hunter | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
| Sniper Shot | EOTE Bounty Hunter | Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | |
| Dedication: Agility 2 | F&D pg 87 + EOTE Bounty Hunter | Increase Agility by 2, total. | |
| Deadly Accuracy; Lightsaber | EOTE Bounty Hunter | DEADLY ACCURACY When acquired, choose 1 combat skill(Lightsaber). Add damage equal to ranks in that skill(4) to one hit of a successful attack with that skill. | |
| Parry 2 | F&D pg 87 | Suffer 3 Strain to reduce incoming Melee Damage by 4 (2 + Ranks) | |
| Saber Swarm | F&D pg 87 | As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check. | |
| Toughened 1 | F&D pg 88 | Gain +2 wound threshold per rank(+2 total currently) | |
| Expert Tracker 1 | F&D pg 88 | Remove Setback Dice per rank(1) of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
| Hunter 1 | F&D pg 88 | Add Boost Dice per rank(1) of Hunter to all checks when interacting with beasts or animals (including combat). Add +10 to Critical Injury results against beasts or animals per rank of Hunter |
| Upgrade | Effect |
|---|---|
| Strength |
When using Sense’s ongoing effects, upgrade the pool twice,
instead of once. |
| Control |
Ongoing effect: Commit Force Dice Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool once. |
| Duration |
Sense’s ongoing effects may be triggered one additional time
per round. |