Teleth by MandaloretheUltimate

Species
Arakanian Offshoot
Career
Guardian
Specializations
Warleader,
System
Force and Destiny

3
Threshold 11
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown,
Damage
4
Critical
5
Nova Viper Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting, Auto Fire, -1 Setback,
Damage
7
Critical
3

0
150
525
2/7

Weapons & Armor

Nova Viper Blaster Pistol(1 Hard Point)
Brethron Armor(3 Hard Points)

Personal Gear

Jedi Utility belt(Glow rod, comlink, aqua breather, emergency medpack)
4 Recon Remotes
2 RMD "eye in the sky" remotes(1's in all characteristics, perception+vigilance group skills, equipment: recording holocam)
Blood Scanner
2x Binders
2x Multistimpack(#1:5 left,#2:5 left')

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prescient shot 1/3/4 Add Boost to all Ranged (Light) checks unless the target is immune to Force Powers
Unique Metabolism Species For every 20 XP you gain, increase your wound threshold by 1
Grit 3 1/2/1-1/3/2-1/1/3 Gain +1 strain threshold
Prime Positions 1/1/1-1/4/2 When this character or an ally in short range takes cover, they increase soak against ranged attacks by 1 per rank in Prime Positions until they leave cover.
Sense Danger 1/2/3 Once per session, remove 2 setback from any 1 check
Suppressing Fire 2 1/1/2-1/3/1 Character and allies in short range may spend a on their failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target
Unnacy Senses 1 1/3/3 Add boost die per rank of Uncanny Senses to all Perception checks.
Careful Planning 1/2/2 Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent

Force Powers

Force Rating
1
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
Upgrade Effect
Control Ongoing effect: Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration Sense’s ongoing effects may be triggered one additional time per round.
Basic The user may spend ◐ to sense all living things within short range (including sentient and non-sentient beings).
Basic The user may spend ◐ to sense the current emotional state of one living target with whom he is engaged.

Background

Teleth was one of the last offshoots born before the Invasion of Naboo, which marked the start of the lead up to the Clone Wars, and as such he grew up in a time of turmoil. His family moved off world, as the "normal" Arakanians hunted down Offshoots. His family arrived on a small, unimportant Outer Rim world. But, before they could settle in, raids, staged by pirates, started. Teleth and his friends and family could only bear so much, so they fought back, failing because of the sheer number of pirates. When the Empire was announced Teleth was overjoyed, finally pirate raids would stop he thought. He joined the local P.S.F. as soon as he could and soon realized that humans were being favored. Soon after he went AWOL, and has been on the run ever since. Now he has returned to his home village to fight the pirates who ransacked his home during his youth.

Motivation

Oath-Teleth has vowed to kill the leader of the gang of pirates who tormented him as a youth.

Morality

Independence/Coldness-50-Conflict: 0:
Independence: The character operates on his own internal sense of justice. without falling into a pack mentality or letting others make decisions for him. He always applies his principles as he sees fit. which leads him to find both good and bad where others might not.

Coldness: The character has such disdain for those , who submit to the will of others that he cannot relate to them. When asked for his opinion. he rejects the opportunity to share. feeling that the other party should reach his own conclusion.

Obligation-Contracted-5-Has been paid by a group of villagers to protect their town.

Description

Other Notes

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