Entrancing Gaze |
1 |
|
Add 1 boost dice to Charm, Deception & Negotiation checks. |
Shadow Dweller |
1 |
|
Remove up to 2 setback dice imposed due to darkness. Add 1 setback dice to all checks made in bright natural light (such as direct sunlight). |
Kill With Kindness |
1 |
|
The character removes a setback dice per rank of Kill with Kindness from [their] Charm and Leadership checks. |
Nobody's Fool |
1 |
|
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. |
Plausible Deniability |
2 |
|
The character removes a setback dice per rank of Plausible Deniability from [their] Coercion and Deception checks. |
Sense Emotions |
1 |
|
Force talent. The character adds a boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
Resist Disarm |
1 |
|
If the character would be disarmed or [their] weapon would be damaged or destroyed, [they] may choose to suffer 2 strain to ignore the effect. |
Makashi Technique |
1 |
|
Force talent. When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Grit |
3 |
|
Each rank of Grit increases a character's strain threshold by one. |
Parry |
2 |
|
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Duelist's Training |
1 |
|
The character adds a boost dice to [their] Melee and Lightsaber checks when engaged with only a single opponent. A single minion group counts as multiple opponents. |
Toughened |
1 |
|
The character increases [their] wound threshold by two per rank of Toughened. |