Vlad Kalidus by Ravenbane13

Species
Umbaran
Career
Mystic
Specializations
Advisor, Makashi Duelist
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
2
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Combat knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Vlad's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Vicious 2, Defensive 1, Sunder. NOTE: Add 1 dark force point to any force power check. NOTE: Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent.
Damage
6
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

0
215
700

Weapons & Armor

Combat knife, Concealing robes, Holdout blaster, Vlad's Lightsaber

Personal Gear

Comlink (handheld), Bacta (1 liter), Breath mask, Field ration pack, Datapad, Backpack, Scanner goggles, Utility belt, Stimpack (2)

Assets & Resources

Jedi Holocron (Piloting:Space & Gunnery), Sith Holocron (Education & Leadership)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Entrancing Gaze 1 Add 1 boost dice to Charm, Deception & Negotiation checks.
Shadow Dweller 1 Remove up to 2 setback dice imposed due to darkness. Add 1 setback dice to all checks made in bright natural light (such as direct sunlight).
Kill With Kindness 1 The character removes a setback dice per rank of Kill with Kindness from [their] Charm and Leadership checks.
Nobody's Fool 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Plausible Deniability 2 The character removes a setback dice per rank of Plausible Deniability from [their] Coercion and Deception checks.
Sense Emotions 1 Force talent. The character adds a boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Resist Disarm 1 If the character would be disarmed or [their] weapon would be damaged or destroyed, [they] may choose to suffer 2 strain to ignore the effect.
Makashi Technique 1 Force talent. When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Grit 3 Each rank of Grit increases a character's strain threshold by one.
Parry 2 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Duelist's Training 1 The character adds a boost dice to [their] Melee and Lightsaber checks when engaged with only a single opponent. A single minion group counts as multiple opponents.
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened.

Background

Cultural Background: The Privileged Few

EXPERIENCE THE FORCE: PRAGMATIC POWER
Characters who recognize their Force potential don’t always readily acknowledge its spiritual associations. Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their career of choice, enabling them to transform the world in a way that fits with their personal philosophies.

Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as “good” than those that could be classified as “evil”. However, in their minds, their preference for a certain moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a reasonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it.

Learning or denying Force philosophies and histories invariably plays into the stories of characters from this background. Eventually, the character likely learns the truth of the Force. Whether he embraces this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development.

Heeding the Call: Desire for Understanding

Motivation

Ambition: Power
The character wants to amass power and authority. His aspiration to rule may be linked to altruism or despotic desire, but in either case he wants to control both his situation and those around him.

Cause: Knowledge
All sentient beings deserve an education that gives them a broader view of the galaxy. This character promotes the discovery and dissemination of all knowledge to improve the lives of everyone in the galaxy.

Morality

MORALITY: 50
CONFLICT: 0

Morality 1: Caution/Fear
The character possesses commendable prudence, willing to always look before he leaps into a new situation. Their forward-thinking ways may have saved their fellows from dangerous situations on numerous occasions.

The line between caution and fear is a thin one. Sometimes the character spends too much time concerned about the potential problems of a situation to act in that situation at all. At other times, their caution can sometimes cause them to flee when danger presents itself, though bolder action may reap real rewards.

Morality 2: Curiosity/Obsession
The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about their need to discover information, accomplish a goal, or even defeat a rival, and they may ignore all else until success is theirs.

Description

GENDER: Male
AGE: 25
HEIGHT: 5' 11"
BUILD: Medium-Heavy
HAIR: Raven
EYES: Hazel
NOTABLE FEATURES: Scar over left eye

Other Notes

Vlad's Lightsaber: Basic Lightsaber Hilt (5HP) + Red Corrupted Crystal (-2HP) + Curved Hilt (-1HP)

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