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Well-Rounded |
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A-CRB:159, E-CRB:145, F-CRB:153 |
Choose any 2 skills. They permanently become career skills. |
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Hard-Headed 2 |
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A-CRB:148, E-CRB:136 |
When staggered or disoriented, perform the Hard Headed action; make a Daunting (◆◆◆◆) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
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Researcher 1 |
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A-CRB:154, E-CRB:141, F-CRB:150 |
Remove ■ per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
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Grit 2 |
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A-CRB:148, E-CRB:136, F-CRB:144 |
Gain +1 strain threshold. |
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Durable 1 |
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A-CRB:146, E-CRB:135, F-CRB:142 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
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Toughened 1 |
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A-CRB:158, E-CRB:145, F-CRB:153 |
Gain +2 wound threshold. |
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Resolve 2 |
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A-CRB:155, E-CRB:142 |
When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1. |
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Knowledge Specialization 1 |
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A-CRB:150, E-CRB:138, F-CRB:146 |
When acquired, choose 1 Knowledge skill. When making that skill check, may spend [TR] result to gain additional successes equal to ranks in Knowledge Specialization. |
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Stunning Blow |
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A-CRB:157, E-CRB:144 |
While making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
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Knockdown |
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A-CRB:150, E-CRB:138 |
After hitting with a melee attack, may spend [TR] to knock the target prone. |
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Enduring 1 |
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A-CRB:146, E-CRB:135, F-CRB:142 |
Gain +1 soak value. |
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Dedication AGI |
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A-CRB:145, E-CRB:134, F-CRB:141 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Disciple of Lore 2 |
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Dawn of Rebellion 112 |
Once per round, may suffer 1 strain to decrease the difficulty of next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore. |
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Push Aside |
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Dawn of Rebellion 115 |
After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, may force the foe to move to short range in a direction of the opponent's choosing. Spend [TR] to cause the opponent to fall prone after moving. |
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As The Force Wills It |
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Dawn of Rebellion 111 |
May make an Easy (◆) Knowledge (Lore) check to heal strain at the end of an encounter. [TR] can be spent to heal all strain. |
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Precision Strike |
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Dawn of Rebellion 114 |
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (◆) Critical Injury result. |
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Extended Reach |
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Dawn of Rebellion 112 |
While armed with a two-handed melee weapon, may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). |
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Confidence 1 |
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Dawn of Rebellion 111 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Dodge 1 |
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A-CRB:146, E-CRB:135, F-CRB:142 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |