Crit 57: Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter.
Talents
Name
Rank
Book & Page
Description
Dedication
1
99
Gain +1 to a single characteristic (Brawn). This cannot bring a characteristic above 6.
Intimidating
2
99
May suffer a number of Strain up to ranks in Intimidating to downgrade the difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number.
Parry
1
100
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Fearsome
2
99
When an enemy becomes Engaged with the character, the character may force the enemy to make a fear check with a difficulty equal to ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing situation. See page 328 for fear chart.
Terrify
1
99
Force Talent: Take the Terrify action; make a Average (◆◆) Coercion check adding ◑ Dice no greater than Force rating as part of the check and may spend Triumph to stagger an affected target. Disorient one target within Medium range per success until the end of the next round. Spend 2 advantage to extend the duration and ◑ to immobilize an affected target until the end of the next round. A character who purchased this talent automatically gains 1 Conflict at the beginning of the game session.
Improved Terrify
1
99
Force Talent: Reduce the difficulty of Terrify to Average (◆◆) and may spend Triumph to stagger an affected target. The above talent has been adjusted to reflect this change.
Prey on the Weak
1
99
Add +1 damage to one hit of a successful combat checks against disoriented targets per rank of Prey on the Weak.
Toughened
1
99
Gain +2 wound threshold.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance Power check as part of the pool. He may spend ◑ to gain Success & or Advantage (his choice) per point on his check. This counts as a normal Force power check in every way—it is simply combined with the overall skill check.
Upgrade
Effect
Control: Resilience
Enhance can be used with the Resilience skill.
Control: Brawl
Enhance can be used with the Brawl Skill
Background
Motivation
Survival - After the brutal treatment at the hands of Sess Val, Ziv Drokora is just hoping to escape the Sith alive. Bereft of hope after the unfortunate death of his only friend and his kidnapping by the Sith, the galaxy appears a bleak, harsh mistress.
Morality
Morality - 39
Obligation - 30
Criminal - 5: Ziv spent a short time on Corellia working as a getaway driver. He was named in connection to a coaxium heist. The case has gone cold, but either investigator Bes Whalren or Jasper Rol could come looking for him.
Obsession - 20: The criminal organization known as The Exchange killed his good friend and former commander Wossel in a terrorist attack on Sullust. He bears a deep-seated hatred for the organization and the woman allegedly responsible for the attack, Pellana Zartaq. With his newfound force talent, he may feel brave enough to take action against his enemy.
Debt - 5: Vabeg the Hutt claims that Ziv still owes him 17,000 credits in return for smuggling him to Bespin. Ziv believes he paid the agreed-upon price and Vabeg's men are extorting him for more.