Threshold | 16 |
Current | 0 |
Threshold | 20 |
Current | 0 |
Ranged | 3 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Pr) | X | 4 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1. Sunder Viscious 2. Defensive 1 |
Damage9 |
Critical1 |
|
Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited ammo 1 |
Damage8 |
Critical4 |
|
Thermal Detonator |
RangeShort |
SkillRanged: Light |
|
Blast 15, Breach 1, Limited Ammo 1, Vicious 4 |
Damage20 |
Critical2 |
|
Shield Gauntlet |
RangeEngaged |
SkillLightsaber |
|
Deflection 2, Stun Damage |
Damage1 |
Critical5 |
|
Shoto lightsaber |
RangeEngaged |
SkillLightsaber |
|
Accurate 1, breach 1, sunder |
Damage5 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Forager | Page 83 | Remove two black squares from skill checks to find food, water, or shelter. Survival checks take half the time | |
Uncanny Reactions | Page 83 | Add blue square per rank of Uncanny Reaction to all viglence checks | |
Expert Tracker | Page 83 | Remove black square per rank of expert tracker from checks to find tracks or track targets. Decreass track time by half | |
Toughened | Page 83 | Gain +2 wound Threshold | |
Preemptive Avoidence | Page 83 | May spend 1 Destiny point to disengage with an enemy | |
Keen Eyed | Page 83 | Remove black square per rank of keen eyed from preception and viglence checks. Decreass time to search an area in half | |
Grit | Page 82 | Gain +1 strain threshold (Rank 2) | |
Resist Disarm | Page 82 | Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed | |
Makashi Technique | Page 82 | When making a check with a lightsaber skill the chraecter may use presence instead of brawn | |
Duelist Training | Page 82 | Add blue square to melee and lightsaber checks when fighting one opponet | |
Parry | Page 82 | When hit by melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry (Rank 7) | |
Feint | Page 82 | Spend 1 or three generated on missed melee attack to upgrade difficulty of opponets next attack targeting character by ranks in Feint | |
Rapid Reaction | Page 83 | Suffer a number of strain to add an equal number of expolsion to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction | |
Sense Danger | Page 83 | Once per game remove 2 black squares from any one check | |
Force Rating 2 | Page 83 | Gain + 1 Force Rating | |
Side Step | Page 95 | Once per round, may preform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by a equal number of this round. Strain suffered this way cannot exceed ranks in Side Step | |
Intense Presence | Page 82 | Spend 1 Destiny point to recover strain equal to Presence Rating | |
Reflect | Page 95 | When hit by ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect (Rank 2) | |
Dedication | Page 82 | Gain +1 to a single Charactestic | |
Improved Parry | Page 82 | When parrying a hit that generated a Despair or Three Threat hit attacker with base damage after attack resolves | |
Sense Advantage | Page 83 | Once per session add 2 set back die to a single NPC skill check | |
The Force is My Ally | Page 83 | Once Per session may suffer 2 strain to preform Force power action as maneuver | |
Improved Reflect | Page 95 | hen reflecting a hit that generated a Despair or Three Threat may hit one target within medium range with the same damage as intial hit | |
Street Smarts | Page 95 | Remove set back die from streetwise and knowledge (underworld) checks | |
Shien Technique | Page 95 | hen making a check with a lightsaber skill the chraecter may use cunning instead of brawn | |
Natural Mystic | Page 83 | Once per session may reroll any 1 force power check | |
Dodge | Page 83 | When Targeted by combat check may preform dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficuilty of the check by the number | |
Defensive Training | Page 82 | When wielding a lightsaber, melee, or brawl weapon the weapon gains the defensive quality | |
counter strike | when an attack misses and generated 1 despair or 2 threat may upgrade next lightsaber check |
Upgrade | Effect |
---|---|
Strengh | Spend half circle to pick out specific details equal to strength upgrades |
Control | Affected targets increase their defense by 2 for the first find of combat |
Control | When making a skill check to determine initiative the user may roll a Forsee Power Check as part of the pool. He may spend half circle to gain explosion on check |
Upgrade | Effect |
---|---|
Control | Ongoing effect: Commit hexagon Once per round when an attack targets the force user, he upgrades the difficulty of the pool once |
Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once |
Control | Spend half circle The force user senses the current thoughts of one living target with whom he is engaged |
Range | Spend half circle to increase range by number of range upgrades |
Duration | Sense's ongoing effects may be triggered one additional time per round |
Control | Ongoing effect: Commit hexagon. Once per round when the force user makes a combat check, he upgrades the ability of that check once. |
Upgrade | Effect |
---|---|
Strength 4 | Spend force points to increase the silhouette size of a target |
Control | The force user can pull objects out of secure mounting and out of people's hands |
Control | The force user can hurl objects to damage targets |
Control | The force user can perform the fine manipulation of items with the force |
Magnitude | Increase the number of targets |
Range | Increase the powers range by a number of range bands |
Upgrade | Effect |
---|---|
Control | The force user can make a discipline vs discipline check to make influence the thoughts of another character for 5 minutes |