Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 20 |
| Current | 0 |
| Ranged | 3 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1. Sunder Viscious 2. Defensive 1 |
Damage9 |
Critical1 |
|
| Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited ammo 1 |
Damage8 |
Critical4 |
|
| Thermal Detonator |
RangeShort |
SkillRanged: Light |
|
| Blast 15, Breach 1, Limited Ammo 1, Vicious 4 |
Damage20 |
Critical2 |
|
| Shield Gauntlet |
RangeEngaged |
SkillLightsaber |
|
| Deflection 2, Stun Damage |
Damage1 |
Critical5 |
|
| Shoto lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Accurate 1, breach 1, sunder |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Forager | Page 83 | Remove two black squares from skill checks to find food, water, or shelter. Survival checks take half the time | |
| Uncanny Reactions | Page 83 | Add blue square per rank of Uncanny Reaction to all viglence checks | |
| Expert Tracker | Page 83 | Remove black square per rank of expert tracker from checks to find tracks or track targets. Decreass track time by half | |
| Toughened | Page 83 | Gain +2 wound Threshold | |
| Preemptive Avoidence | Page 83 | May spend 1 Destiny point to disengage with an enemy | |
| Keen Eyed | Page 83 | Remove black square per rank of keen eyed from preception and viglence checks. Decreass time to search an area in half | |
| Grit | Page 82 | Gain +1 strain threshold (Rank 2) | |
| Resist Disarm | Page 82 | Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed | |
| Makashi Technique | Page 82 | When making a check with a lightsaber skill the chraecter may use presence instead of brawn | |
| Duelist Training | Page 82 | Add blue square to melee and lightsaber checks when fighting one opponet | |
| Parry | Page 82 | When hit by melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry (Rank 7) | |
| Feint | Page 82 | Spend 1 or three generated on missed melee attack to upgrade difficulty of opponets next attack targeting character by ranks in Feint | |
| Rapid Reaction | Page 83 | Suffer a number of strain to add an equal number of expolsion to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction | |
| Sense Danger | Page 83 | Once per game remove 2 black squares from any one check | |
| Force Rating 2 | Page 83 | Gain + 1 Force Rating | |
| Side Step | Page 95 | Once per round, may preform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by a equal number of this round. Strain suffered this way cannot exceed ranks in Side Step | |
| Intense Presence | Page 82 | Spend 1 Destiny point to recover strain equal to Presence Rating | |
| Reflect | Page 95 | When hit by ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect (Rank 2) | |
| Dedication | Page 82 | Gain +1 to a single Charactestic | |
| Improved Parry | Page 82 | When parrying a hit that generated a Despair or Three Threat hit attacker with base damage after attack resolves | |
| Sense Advantage | Page 83 | Once per session add 2 set back die to a single NPC skill check | |
| The Force is My Ally | Page 83 | Once Per session may suffer 2 strain to preform Force power action as maneuver | |
| Improved Reflect | Page 95 | hen reflecting a hit that generated a Despair or Three Threat may hit one target within medium range with the same damage as intial hit | |
| Street Smarts | Page 95 | Remove set back die from streetwise and knowledge (underworld) checks | |
| Shien Technique | Page 95 | hen making a check with a lightsaber skill the chraecter may use cunning instead of brawn | |
| Natural Mystic | Page 83 | Once per session may reroll any 1 force power check | |
| Dodge | Page 83 | When Targeted by combat check may preform dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficuilty of the check by the number | |
| Defensive Training | Page 82 | When wielding a lightsaber, melee, or brawl weapon the weapon gains the defensive quality | |
| counter strike | when an attack misses and generated 1 despair or 2 threat may upgrade next lightsaber check |
| Upgrade | Effect |
|---|---|
| Strengh | Spend half circle to pick out specific details equal to strength upgrades |
| Control | Affected targets increase their defense by 2 for the first find of combat |
| Control | When making a skill check to determine initiative the user may roll a Forsee Power Check as part of the pool. He may spend half circle to gain explosion on check |
| Upgrade | Effect |
|---|---|
| Control | Ongoing effect: Commit hexagon Once per round when an attack targets the force user, he upgrades the difficulty of the pool once |
| Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once |
| Control | Spend half circle The force user senses the current thoughts of one living target with whom he is engaged |
| Range | Spend half circle to increase range by number of range upgrades |
| Duration | Sense's ongoing effects may be triggered one additional time per round |
| Control | Ongoing effect: Commit hexagon. Once per round when the force user makes a combat check, he upgrades the ability of that check once. |
| Upgrade | Effect |
|---|---|
| Strength 4 | Spend force points to increase the silhouette size of a target |
| Control | The force user can pull objects out of secure mounting and out of people's hands |
| Control | The force user can hurl objects to damage targets |
| Control | The force user can perform the fine manipulation of items with the force |
| Magnitude | Increase the number of targets |
| Range | Increase the powers range by a number of range bands |
| Upgrade | Effect |
|---|---|
| Control | The force user can make a discipline vs discipline check to make influence the thoughts of another character for 5 minutes |