Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | 1 boost dice | |
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 0 | 1 boost dice | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Overwhelme Defense | 1 | swa02154 | Upon making an unsuccessful attack with a starship or vehicle weapon, the character may spend 2 Advantage per rank of Overwhelm Defenses. Reduce the defense rating in the defense zone targeted by the attack for the remainder of the encounter by 1 for every 2 Advantage spent. |
| Spare Clip | 2 | swa02154 | Cannot run out of ammo due to triangle circle. Items with limited ammo quality run out of ammo as normal |
| Outdoorman | 1 | Remove • per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | |
| Well-Traveled | 2 | AoRpg101 | Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
| Toughened | 3 | AoRpg101 | Gain + 2 wound threshold. |
| Grit | 4 | AoRpg101 | Gain +1 strain threshold |
| Toughneed | 5 | AoRpg101 | Gain + 2 wound threshold. |
| Dedication | 5 | AoRpg101 | Gain + 1 to a single characteristic. This cannot bring a characteristic a |