Vesnures by MaskedSavior

Species
Wookiee
Career
Smuggler
Specializations
Thief, Marauder
System
Edge of the Empire

8
Threshold 22
Current 2
Threshold 10
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
2
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) X 0
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 3
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 5
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Slugthrower Pistol (In Storage)
Range
Short
Skill
Ranged: Light
None
Damage
4
Critical
5
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Bowcaster (In Storage)
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Knockdown
Damage
10
Critical
3
OK-98 Blaster Carbine (In Storage)
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1. Stun Setting
Damage
6
Critical
2
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2. Vicious 1
Damage
+2
Critical
2
Exogloves
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4

5
780
27
12/13

Weapons & Armor

OK-98 Blaster Carbine
Slugthrower Pistol
Brass Knuckles
Frag Grenades 1
Smuggler's Trenchcoat
Electro Binoculars
WESTAR-35
Vibrosword0
ExoGloves (+1 to brawn)
Ray's Custom Armor

Personal Gear

Cybernetic Limb
Backpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts 1 Edge of The Empire pg. 85 Remove ■ per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
Black Market Contacts 2 Edge of The Empire pg. 85 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction
Indistinguishable 1 Edge of The Empire pg. 85 ■ INDISTINGUISHABLE Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Bypass Security 1 Edge of The Empire pg. 85 Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked door
Hidden Storage 1 Edge of The Empire pg. 85 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Grit 2 Edge of The Empire pg. 85 Gain + 1 strain threshold.
Dodge 2 Edge of The Empire pg. 85 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge
Shortcut 1 Edge of The Empire pg. 85 During a chase, the character adds a boost dice per rank of Shortcut to [their] checks made to catch or escape an opponent.
Stalker 1 Edge of The Empire pg. 85 Add a blue die per rank of Stalker to all Stealth and Coordination checks.
Natural Rogue 1 Edge of The Empire pg, 85 Once per session. may reroll any 1 Skulduggery or Stealth check.
Toughrned 2 Gain +2 wound threshold.
Feral Strength 2 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using brawl of melee skills.
Frenzied Attack 1 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Knockdown 1 After hitting with a melee attack, spend triumph to knock the target prone.
Heroic Fortune 1 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.

Background

A thief by day and a thief by night, he is untrustworthy to many and is untrusting of all. He will do anything for a a credit, that includes thievery. He's gained a cybernetic arm from the Hut Cartel enslaving him.

Motivation

Crime: The character supports the idea of black markets, mercenaries, and other groups that fall outside of the law.
The character need not be a criminal himself. but may give aid to other criminals, especially if they are family members,
childhood friends, or if corruption is deeply imbedded in the character's originating culture.

Obligations

Criminal (10 points) - The character has a criminal record, or was accused of a crime (perhaps one he didn't even
commit), and 1s somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal
costs. making attempts to bury evidence. or efforts to prove his innocence.

Description

Large brown furred Wookiee, is somehow very stealthy and is hard to track down. Has a cybernetic arm due to helping someone escape a bad situation.
Birthday is Melona 2nd, 92 BBY.

Other Notes

Wookiee Rage - If wounded, deal +1 damage to Brawl and Melee, if critically injured, deal +2 damage to Brawl and Melee attacks.

Cybernetic Limb: This cybernetic arm does far more than simply replace a limb. It also includes a basic scanner for medium range detection. The CyberScanner displays data on a holo-projecter that appears above the user's open palm and can show nearby motion, life-forms energy signatures, and other common targets as desired. Mod: Hidden Compartment

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