HK-77 by Logyboy77

Species
Droid
Career
Bounty Hunter, Spy
Specializations
Assassin, Infiltrator
System
Age of Rebellion

9
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

4
4
1
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Model 38 Sharpshooter's Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3, Superior, Slugthrower
Damage
9
Critical
3
Poison Gas Grenade (Dioxis) x5
Range
Short
Skill
Ranged: Light
Blast 2, Limited Ammo 1
Damage
4+ Hard Resilience Check. Fail: Inflicts 5 wounds. Each threat inflicts 2 strain. Lasts 3 rounds.
Critical

0
650
28
12/15

Weapons & Armor

MODEL 38 SHARPSHOOTER'S RIFLE -
Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod)

Superior Weapon Customization (Quality (Superior) Mod)

Marked-Target Firing Lock (1 Cancel 2 Threat from Check Mod)

Slugthrower Suppressor (Adds 2 setback to Perception or Vigilance checks made to locate a concealed shooter firing a silenced slugthrower.)

Heavy Battle Armor -
"ACCU-STRIKE" INTEGRATED TARGETING COMPUTER Add 1 Boost to all Ranged attacks at long or extreme range. 1 Innate Talent (Natural Marksman)

Cortosis Plating (Cortosis Quality)

Superior (Superior Quality)

OMNISCAN 3 INTEGRATED SCANNER
Built-in general purpose scanner
Adds 1 boost die to Perception checks to detect movement or hidden enemies. 1 rank in perception

Personal Gear

Cybernetic Arms Mod VI (+1 Agility)

Cybernetic Legs Mod III (+1 Brawn)

Surge Override Switch - Once per encounter as an action, may make an Average Discipline check. If successful, may reactivate any overloaded cybernetic implants, such as from the Ion quality or similar effects, by suffering 2 strain per overloaded implant reactivated.
Cannot be overloaded by the Ion quality or similar effects

Escape Circuit (GenoHaradan Variant) - Can resist restraining bolts with an Easy Discipline check May spend 2 advantage to overload restraining bolt, rendering it useless.

Cybernetic Eyes - +1 Perception, +1 Vigilance

Implant Armor +1 Soak

Datapad

Commlink - Long Range

Extra Reload - 2

Repair Patch x10

Assets & Resources

Duty: Wetwork - 15

1 Destiny point to make someone a GenoHaradan Contact that can do anything but murder.

Separatist Droid Interface

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 +1 Strain per rank
Precise Aim 1 Perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Targeted Blow 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to agility to one hit.
Lethal Blows 2 Add +10 to critical hits per rank of Lethal Blows
Stalker 2 Add 1 boost die per rank of Stalker to all Stealth and Coordination Checks
Quick Strike 1 Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Natural Marksman 1 Once Per session, may reroll an Ranged Heavy or Ranged Light Check
Dodge 3 Suffer strain equal to ranks in Dodge to upgrade difficulty of check targeting you up to Strain Suffered
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Deadly Accuracy (Heavy) 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Dedication (Cunning) 1
Frenzied Attack 1 Spend a number of strain up to ranks in Frenzied attack to upgrade a Brawl or Melee attack
Enduring 1 +1 Soak
Soft Spot 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to cunning to one hit.
Anatomy Lessons 1 After making an attack, spend a destiny point to add INT to damage on one hit
Master of Shadows 1 Suffer 2 strain to downgrade a stealth or skullduggery check by 1
Jump Up 1 Once per round as an incidental, may stand from seated or prone
Defensive Stance 1 Once per round, may suffer a number of strain up to ranks in Defensive Stance to upgrade melee attacks targeting the character by the number of strain suffered
Natural Rogue 1 Once per session, may reroll a stealth or skullduggery check

Background

Motivation

Assassination

Duties

Description

Other Notes

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