Grit |
3 |
|
+1 Strain per rank |
Precise Aim |
1 |
|
Perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to agility to one hit. |
Lethal Blows |
2 |
|
Add +10 to critical hits per rank of Lethal Blows |
Stalker |
2 |
|
Add 1 boost die per rank of Stalker to all Stealth and Coordination Checks |
Quick Strike |
1 |
|
Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Natural Marksman |
1 |
|
Once Per session, may reroll an Ranged Heavy or Ranged Light Check |
Dodge |
3 |
|
Suffer strain equal to ranks in Dodge to upgrade difficulty of check targeting you up to Strain Suffered |
Sniper Shot |
1 |
|
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Deadly Accuracy (Heavy) |
1 |
|
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
Dedication (Cunning) |
1 |
|
|
Frenzied Attack |
1 |
|
Spend a number of strain up to ranks in Frenzied attack to upgrade a Brawl or Melee attack |
Enduring |
1 |
|
+1 Soak |
Soft Spot |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to cunning to one hit. |
Anatomy Lessons |
1 |
|
After making an attack, spend a destiny point to add INT to damage on one hit |
Master of Shadows |
1 |
|
Suffer 2 strain to downgrade a stealth or skullduggery check by 1 |
Jump Up |
1 |
|
Once per round as an incidental, may stand from seated or prone |
Defensive Stance |
1 |
|
Once per round, may suffer a number of strain up to ranks in Defensive Stance to upgrade melee attacks targeting the character by the number of strain suffered |
Natural Rogue |
1 |
|
Once per session, may reroll a stealth or skullduggery check |