Aden Corsair by ExileofEnya

Species
Human
Career
Sentinel
Specializations
Shadow/Shien Expert/Racer
System
Force and Destiny

3
Threshold 14
Current 12
Threshold 13
Current 3
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 0
Coordination (Ag) X 2
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DH-17 (aka.Blaster Carbine)
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Adens Lightsaber
Range
Engaged
Skill
Lightsaber
Blade Color: Yellow, Breach 1 (Can Commit a force die to make Breach 2), Sunder 1, Vicious 1, Personalised Design (Add 1 Success to successful lightsaber checks, anyone besides Aden that uses this weapon adds 1 threat to all Lightsaber tests)
Damage
7
Critical
2

500
15
10/11

Weapons & Armor

Adverse Environment Gear (Stored)

Heavy Clothing (Stored)

Gaffi Stick (In Storage)

Adens Lightsaber (Hard-points 5, Uses Jakku Crystal) (Hidden in Smugglers Coat)

Carbine (Back)

Smugglers Trenchcoat (Worn)

Personal Gear

Thermal Cloak (In storage)

Backpack

Commlink

Glow-rod

Electrobinoculars

Toolkit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind (Force Talent) Rank 2 F&D 94 Add a blue dice equal to ranks in Sleight of Mind to all stealth checks unless the opposition is immune to force powers
Well Rounded F&D 94 Make two non-career skills career skills (Mechanics and Coordination)
Codebreaker Rank 2 F&D 94 Remove Black dice per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficult of checks to break codes or communications by 1.
Grit (1) F&D 94 +1 Strain Threshold
Street Smarts F&D 95 Remomve a black Die per rank of Street smarts from Street wise and Knowledge Underworld checks
Shien Technique F&D 95 When making a check using the Lightsaber Skill, the character may use cunning instead of Brawn
Dodge F&D 94 When targeted by combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number.
Reflectx2 F&D 95 As an incidental, when attacked by a ranged attack can suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Conditioned F&D 95 remove black die per rank of conditioned form Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned.
Parryx2 F&D 95 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Anatomic Lessons F&D 94 After making a successful attack, may spend 1 destiny point to add damage equal to intellect to 1 hit
Now you see Me F&D 94
Force Rating F&D 94 Increase Force Rating by +1
Master of Shadows F&D 94
Dedication 1 (Cunning F&D 94
Toughened F&D 95

Force Powers

Force Rating
2
Power
Foresee
Description
The most basic form of Foresee allows the character to look into the Force to see vague hints of his near future. These hints may be blurry visual images, brief samples of sound, or simple emotions. The basic power has one way of spending Force points: "The user may spend Force Pips to gain vague hints of events to come in the next day of his own, personal future. The basic power cannot see further than one day."
Upgrade Effect
Basic Power Spend Force pips to gain vague hints of events to come, up to a day, into his own future
Power
Enhance
Description
May roll a force die with an Athletics check as part of the dice pool. May spend pips to gain success or advantage on the check
Upgrade Effect
Control The user can perform the force leap power as a maneuver instead of an action
Control Take a force leap action: Make an Enhance power check. The user may spend pips to jump horizontally to any location in short range
Control Take a force leap action: When performing a force leap can jump vertically in addition to horizontally
Range SPend pips to increase powers range by a number of range bands equal to range upgrades purchased
Power
Move
Description
Spend Force Pips to move an object silhouette 0 from short range up to maximum range
Upgrade Effect
Control The force User can hurl objects to damage targets, by making a ranged combat check combined with a move power check, dealing damage equal to ten times silhouette
Range Spend Force Pips to increase powers range by a number of range bands equal to range upgrades purchased
Range Spend Force Pips to increase powers range by a number of range bands equal to range upgrades purchased
Strength Spend Force Pips to increase the silhouette of the object able to be targetted by a number equal to strength upgrades

Background

Born on Jakku as the youngest son of a pair of off-worlders, Nomar and Kaida, Aden has spent his entire life on Jakku. Robbed of his parents when they were killed during a dispute with two other scavengers, the young boy was left orphaned at 5 and to be cared by his elder sister Jessa. To make ends meet, his older sister who was fifteen at the time joined up with a group of scavengers to try to provide for both of them. His sister had a talent with machinery and passed on some of what she knew to her younger brother, taking him out with them on scavenging runs into the wastelands, teaching him how to fend for himself.

However, Aden soon discovered he had another talent: Staying hidden. Using his gift, he soon figured out how to sneak through the settlement to "liberate" goods for both his sister as well as the other scavengers travelling with them. From another scavenger he learned how to break open locks, both electrical and otherwise, while his sister also started to teach him some basic means of self-defence, eventually gifting him a slug thrower rifle and a small staff (The latter of which he had difficulty using).

One late afternoon, Aden had gone into the settlement. He had left his rifle at home but taken the small staff, mainly to stay hidden easier as he slunk through picking pockets. When he returned he discovered a small squad of stormtroopers accosting his sister, with their leader being a man in uniform with a distinctive scar across his nose and cheek. Trying to help his sister, he charged at one of the stormtroopers with his staff in hand. Unfortunately, numbers, their greater strength and his own inexperience at close quarters fighting left him quickly disarmed and struck over the back of the head with the butt of a rifle.

By the time he came too he found Jessa was gone and tracks leading back to the settlement. Rushing back, he asked around for any information but merely discovered that the stormtroopers had loaded an unconscious woman on board their shuttle before taking off.

Knowing that his sister had been taken off world, the boy set about trying to find a way off-world. One week later, he found his chance when a freighter docked and he stowed away on board, taking him off-planet.

He didn't know where she had been taken, or even why she had been taken, but he knew that somewhere in this vast galaxy Jessa was out there and in danger. It was just a matter of finding her that would be the hard part for the naive young scavenger.

Motivation

(Ambition) Discovery- Seeking out and discovering new worlds, information, or the wondrous secrets hidden among the galaxys countless stars drives this characters actions. More than anything, he wants to find and experience nobody else has.

Primary objective: Find and rescue his older sister Jessa.

Morality

Emotional Stength: Bravery (The characters bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to help innocents, he is always willing to take risks to help others)

Emotional Weakness: Anger (Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face-to-face can often frustrate him to the point of rage)

Rating: 50

Chosen Bonus: +5 Exp and +1000 Starting credits

Description

Other Notes

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