Stun Setting; GM may spend ♼♼ or ☤ to make heavy blaster pistol run out of ammo
Damage
7
Critical
3
Lightsaber (Yellow)
Range
Engaged
Skill
Lightsaber
Ilum Crystal (1 redux Crit mod) Breach 1, Sunder, Shien Reverse Grip: adds advantage to all Cunning Lightsaber checks
Damage
6
Critical
1
15
300
424
6/11
Weapons & Armor
Lightsaber (Standard)
Light Blaster Pistol
Heavy Blaster Pistol
Reflex Body Glove
-Add ■■ to Vigilance and Perception checks to notice the body glove.
After each successful combat check against wearer is resolved, reduce Soak by 1, to a minimum of 0.
-Original Soak value may be restored by making a successful Average (◆◆) Mechanics check.
Armored Clothing
-An Average (◆◆) Perception check detects that the wearer's clothing is armored
--Given to Bryarm
Personal Gear
8x Stimpacks
Lockpick
Utility Belt
1x Ammo pack
2x Death sticks Set
3x Dataspikes
Scanner Goggles
Custom Earbud Comlink (point to point encryption with long-range capabilities).
Assets & Resources
Heavy Clothing (on ship)
Cloth strips with names of freed slaves inked onto them
2 dyed-yellow feathers from Sathari Guards
Teeth from Bear-Sloth
Red Guard Plume
Critical Injuries & Conditions
Conflict:
Critical Injury:
Talents
Name
Rank
Book & Page
Description
Sleight of Mind
2
F&D Core p. 152
Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers.
Pack Instincts
F&D Core p. 60
When performing the assist maneuver, Togrutas grant □□ instead of □.
Well Rounded
1
F&D Core p. 152
Choose any 2 skills (Ranged: Light & Discipline). They permanently become career skills.
Codebreaker
2
F&D Core p. 140
The character removes a setback per rank of Codebreaker from his attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of his Computers and Intellect checks made to break codes or decrypt communications by one.
Grit
1
F&D Core p. 144
Each rank of Grit increases a character's strain threshold by 1.
Now You See Me
1
F&D Core p. 148
Once per session, the character may take the Now You See Me action, making a Hard Deception check. If successful, a number of NPCs equal to his Cunning within medium range forget any interaction they had with the character during the last thirty minutes
Master of Shadows
F&D Core p. 146
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one to a minimum of Easy.
Dedication
1
F&D Core p. 141
Raise Cunning by 1 point
Street Smarts
1
F&D Core p. 152
The character removes 1 setback per rank of Street Smarts from his Streetwise and Knowledge (Underworld) checks
Shien Technique
1
F&D Core p. 151
When making a Lightsaber skill check, the character may use Cunning instead of Brawn.
Force Powers
Force Rating
1
Power
Misdirect
Description
Trickery is an important part of many Force users' arsenals, letting them tip the scales of battle in their favor or even avoid some conflicts entirely. Force users versed in shrouding techniques often walk unseen amidst their foes--a particularly useful ability for any Force-sensitive hiding from the Empire. Especially skilled crafters of illusions can even project visions onto those around them, baffling pursuers or terrifying enemies with horrific phantasms.
Upgrade
Effect
The user may spend force to deceive the senses of a living target at short range or closer. The target does not perceive one object or being of silhouette 1 or lower that is within his line of sight until the beginning of the Force user's next turn. The user may not activate this multiple times.