Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | X | 4 | ||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | X | 3 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 2 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1, Enc 1, HP 2/2 available |
Damage3 |
Critical2 |
|
| Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
| Enc 1, HP 0 |
Damage4 |
Critical5 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage2 |
Critical5 |
|
| Yellow Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Enc 1, HP 3/5 |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sleight of Mind (Rank 2) | F&D, 94 | Add 1 Bonus die per rank to all Stealth checks unless the opposition is immune to Force powers. | |
| Well Rounded | F&D, 94 | Choose any two skills. They become career skills (Discipline, Charm). | |
| Indistinguishable | F&D, 94 | Upgrade difficulty of checks to identify the character once per rank. | |
| Street Smarts | F&D, 94 | Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks. | |
| Mental Fortress | F&D, 94 | Spend 1 Destiny point to ignore the effects of Critical Injuries on Intellect and Cunning checks until the end of the encounter. | |
| Shroud | F&D, 94 | Spend 1 Destiny point to make yourself undetectable via Force powers and make his own Force use go undetected for the remainder of the scene. | |
| Dodge (Rank 3) | F&D, 94 | When targeted by a combat check, perform the Dodge incidental to suffer strain up to ranks, then upgrade the difficulty of the combat check by an equal number. | |
| Code Breaker | F&D, 94 | Remove 1 Setback die per rank from checks to break codes or decrypt communications. Decrease the difficulty of checks to break codes or decrypt communications by 1. | |
| Now You See Me | F&D, 94 | Once per session, take the Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget the character. | |
| Master of Shadows | F&D, 94 | Once per round, suffer 2 Strain to decrease the difficulty of the next Stealth or Skulduggery check by 1. | |
| Dedication (Rank 2) | F&D, 94 | +1 to any Characteristic per rank (Cunning, Willpower). | |
| Anatomy Lessons | F&D, 94 | After making a successful attack, spend 1 Destiny point to add damage equal to Intellect to one hit. | |
| Force Rating (Rank 2) | F&D, 94 | +1 Force Rating per rank. | |
| Conditioned | Endless Vigil (EV), 29 | Remove 1 Setback die per rank from Coordination and Athletics checks. Reduce the damage and strain suffered from falling by 1 per rank. | |
| Uncanny Reactions | EV, 29 | Add 1 Bonus die per rank on all Vigilance checks. | |
| Impossible Fall | EV, 29 | Once per session, perform the Impossible Fall incidental when falling: Make a Force power check and spend FF to decrease fall by 1 range band and land safely. Spend F to decrease distance by 1 additional range band. | |
| Constant Vigilance | EV, 29 | May always use Vigilance when making initiative checks. | |
| Reflect | EV, 29 | When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks. | |
| Improved Reflect | EV, 29 | When reflecting an attack on an attack that generated a Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves. |
| Upgrade | Effect |
|---|---|
| Range | Spend F to increase the range by bands equal to ranks purchased. |
| Strength | When stressing the mind of a target, the character inflicts 2 strain. |
| Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend F to increase the number of targets affected by ranks purchased. |
| Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Range | Spend F to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Strength (Rank 2) | Spend FF to increase the silhouette of the object obscured or illusion created by 1 per rank purchased. |
| Duration | Commit 2 FD to sustain this power while the beguiled target remains in range. |
| Control (Rank 2) | May alter the perceived appearance of the chosen person or object instead of hiding it or force the target to perceive a single illusory person or object. |
| Range | Spend F to extend range by bands equal to ranks purchased. |
| Magnitude | Spend F to increase targets affected by ranks. |