Kira Gellan by TheLastRoman

Species
Alder-Espirion (Human)
Career
Colonist
Specializations
Politico, Performer, Senator
System
Edge of the Empire

1
Threshold 16
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
3
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3 2, 1a
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 3
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 0 1, 1a
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

-Performer's Attire
Add □ to checks to perform or attract attention.
-Noble Regalia
Downgrade difficulty of social checks to interact with nobility or subordinates once.
-Alliance Light Stealth Armor
Adds □ to the wearer's Stealth checks.
Soak: 2

Personal Gear

Swoop-biker Gang Patch (Phoenix)
the wearer gets +1 Boost die to checks using Leadership
Safety Features: add automatic Advantage to checks w Leadership
Special Embellishment: wearer adds automatic Advantage to Charm
Hidden Compartment: This piece of Jewelry gets 1 hidden compartment:

It features a white Phoenix with claws extended swooping downward against a gold background. Though the Phoenix is in a different position it’s clearly modeled after Jun’s “House Jerricko” crest.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Noble Upbringing 1 Special -1 Brawn, +1 Intellect
Kill with Kindness 2 Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks.
Grit 5 +1 Strain
Toughened 2 +2 Wound
Well Rounded 1 Stealth, Skullduggery Choose any 2 skills. They permanently become career skills.
Inspiring Rhetoric 1 Take an Inspiring Rhetoric action; make a ◆◆ Leadership check. One ally for each success, in short range, recovers 1 strain. Spend advantage for 1 affected ally to recover 1 additional strain
Dodge 2 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Nobody's Fool 2 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating.
Natural Charmer 1 Once per session, may re-roll any 1 Charm or Deception check.
Steely Nerves 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Dedication 1 +1 Presence, +1 Cunning, +1 Agility
Smooth Talker 2 Charm, Deception When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend (Triumph) to gain additional (Success) equal to ranks in Smooth Talker.
Distracting Behaviour 3 As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer (Threat) on checks. Ranks increase range.
Improved Distracting Behaviour 1 The Distracting Behavior maneuver inflicts (2 Threat) on NPC’s checks when NPCs target character’s allies.
Congenial 3 As an incidental, suffer strain up to ranks in Congenial to downgrade difficulty when making or upgrade difficulty when targeted by a Charm or Negotiation check.
Biggest Fan 1 Once per session, may take a Biggest Fan action; make a ◆◆◆ Charm check to turn one NPC into the character’s biggest fan.
Jump Up 1 Once per round, may stand from seated or prone as an incidental
Natural Athlete 1 Once per session, may re-roll any 1 Athletics or Coordination check.
Second Wind 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Coordination Dodge 1 When targeted by a combat check, may spend 1 Destiny Point to add (1 Fail) equal to ranks in Coordination to check.
Plausible Deniability 2 Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks.
Resolve 2 When Involuntarily suffering Strain. Suffer 1 less Strain per Rank of Resolve, to a minimum of 1.
Savvy 2 The character adds □ to Charm and Negotiation checks per rank of Savvy
Resist Questioning 1 When targeted by an opposed social check, the character may suffer 2 Strain to add ■ to the check fails. The character may spend (1 Despair) to indicate they have provided false information
Improved Nobody's Fool 1 The charactermay spend (Despair) or (3 Threat) from an incoming Charm, Coercion or Deception check to inflict strain on the opponent equal to the character's ranks in Nobody's Fool

Background

Motivation

Obligations

Description

young red skinned female with white hair. She has a few black tattos which's meaning escapes him. Her white her is fairly long and bundled into a ponytail while she reads. She is fairly attractive by normal standards and looks up white bright green eyes slightly surprised

Other Notes

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