Noble Upbringing |
1 |
Special |
-1 Brawn, +1 Intellect |
Kill with Kindness |
2 |
|
Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks. |
Grit |
5 |
|
+1 Strain |
Toughened |
2 |
|
+2 Wound |
Well Rounded |
1 |
Stealth, Skullduggery |
Choose any 2 skills. They permanently become career skills. |
Inspiring Rhetoric |
1 |
|
Take an Inspiring Rhetoric action; make a ◆◆ Leadership check. One ally for each success, in short range, recovers 1 strain. Spend advantage for 1 affected ally to recover 1 additional strain |
Dodge |
2 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Nobody's Fool |
2 |
|
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. |
Intense Presence |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Natural Charmer |
1 |
|
Once per session, may re-roll any 1 Charm or Deception check. |
Steely Nerves |
1 |
|
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. |
Dedication |
1 |
|
+1 Presence, +1 Cunning, +1 Agility |
Smooth Talker |
2 |
Charm, Deception |
When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend (Triumph) to gain additional (Success) equal to ranks in Smooth Talker. |
Distracting Behaviour |
3 |
|
As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer (Threat) on checks. Ranks increase range. |
Improved Distracting Behaviour |
1 |
|
The Distracting Behavior maneuver inflicts (2 Threat) on NPC’s checks when NPCs target character’s allies. |
Congenial |
3 |
|
As an incidental, suffer strain up to ranks in Congenial to downgrade difficulty when making or upgrade difficulty when targeted by a Charm or Negotiation check. |
Biggest Fan |
1 |
|
Once per session, may take a Biggest Fan action; make a ◆◆◆ Charm check to turn one NPC into the character’s biggest fan. |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental |
Natural Athlete |
1 |
|
Once per session, may re-roll any 1 Athletics or Coordination check. |
Second Wind |
1 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Coordination Dodge |
1 |
|
When targeted by a combat check, may spend 1 Destiny Point to add (1 Fail) equal to ranks in Coordination to check. |
Plausible Deniability |
2 |
|
Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks. |
Resolve |
2 |
|
When Involuntarily suffering Strain. Suffer 1 less Strain per Rank of Resolve, to a minimum of 1. |
Savvy |
2 |
|
The character adds □ to Charm and Negotiation checks per rank of Savvy |
Resist Questioning |
1 |
|
When targeted by an opposed social check, the character may suffer 2 Strain to add ■ to the check fails. The character may spend (1 Despair) to indicate they have provided false information |
Improved Nobody's Fool |
1 |
|
The charactermay spend (Despair) or (3 Threat) from an incoming Charm, Coercion or Deception check to inflict strain on the opponent equal to the character's ranks in Nobody's Fool |