Tarn Splin'lya by AlexP

Species
Bothan
Career
Spy
Specializations
Infiltrator, Force Senstive Emergent, Shien Expert
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 18
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
2
6
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Cun) X 2
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ilum Lightsaber
Range
Engaged
Skill
Lightsaber
Superior, Breach1, Sunder1,Defensive 1, Viscous 2. When facing Single Opponent +1 Adv
Damage
9
Critical
1
Training Saber
Range
Engaged
Skill
Lightsaber
Stun only
Damage
6
Critical
-
Corellian Cutlass
Range
Engaged
Skill
Melee
Defensive 1, Viscious 1
Damage
4
Critical
3
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
4
Critical
5
Combat Knife
Range
Engaged
Skill
Melee
Damage
3
Critical
3

0
675
14925
6

Weapons & Armor

Armor: Brownish Armored clothing, similar but different from fur color. (3e -> 0 worn)
or
Heavy Battle Armor (1 M/1R/ 2Soak)

Training Saber (1e)
Ilum Crystal Saber- (1e)

Personal Gear

Holomessenger (0e)
2 Binders (0e)
2 Restraining Bolts (0e)
Datapad (1e)
6 Stimpacks (0e)

Assets & Resources

Blademaster Holocron
(Jedi Master Daiji Kallen)
(allows various lightsaber and force philosophy training)

Partial Apprenticeship with Raff Ceritos

Floating Asset (pick at beginning of session)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Senses [1Rk] AOR 293 Add 1 Blue/Rk to all Perception checks
Dodge [2Rk] AOR 97 When targeted by in personal combat, Incidental. 1 Str/Rk to upgrade difficulty by that #
Convincing Demeanor [1Rk] AOR 145 Remove 1 Black/Rk on all Skulduggery or Deception checks
Indistinguishable [1Rk] AOR 293 Upgrade the Difficulty of checks to identify character/ Rk
Frenzied Attack [1Rk] AOR 97 When Melee/Brawl attack, may suffer 1Str/Rk to upgrade attack by #
Insight AOR 293 Perception and Discipline become Career skills.
Defensive Stance [2Rk] AOR 97 (Maneuver) 1/round may suffer 1Str/RK to upgrade difficulty of all incoming melee/brawl attacks by #
Grit [3Rk] AOR 293 +1/rk to Strain Threshold
Touch of Fate AOR 293 Once per session add 2 blue to any (My) Check
Slight of Mind [1Rk] AOR 293 add 1 blue/Rk to all Stealth check unless target is Force Immune.
Soft Spot AOR 97 With a Successful attack, may use 1 destiny point to add Cunning to Damage
Force Rating [1Rk] AOR 293 Increases force rating by 1 (Currently 2)
Side Step [1Rk] F&D 99 (Maneuver) 1/round may suffer 1Str/RK to upgrade difficulty of all incoming Ranged attacks by #
Street Smarts [1Rk] F&D 99? Remove 1 Black/Rk from Know(Underworld) or Streetwise
Reflect [3Rk] F&D 106 When Hit by Ranged attack, may spend 3 strain to reduce Dmg by 2+Rk while wielding Lightsaber.
Shien Technique F&D 99? When using Lightsaber Skill, may use Cunning instead of Brawn
Conditioned [1Rk] F&D 99? Remove 1 black/rk of Conditioned from Athletics & Coordination. Reduce dmg & strain suffered from falls 1/ Rk
Balance AOR 143 When healing strain (end of encounter) may roll FD & recovers strain from points generated.
Dedication [cunning][Cunning] AOR 145 Cunning +1/Cunning +1
Jump Up AOR 150 1/rd may stand from seated or prone as incidental
Reflect (improved) F&D 107 When reflecting hit generating 3 threat or a despair, may hit one attacker (med) same dmg after taking dmg
Saber Throw F&D 107 Make a lightsaber attack at target in MED and add FD- Spend 1fp to hit & 1fp to return saber to hand
Parry [1Rk] F&D 107 When hit by a melee attack, Suffer 3 strain to reduce dmg by 2+ RK in Parry
Counterstrike F&D 107 When an attack misses the character and generates Despair or 2 Threat, may upgrade the next lightsaber attack verses the attacker- Once.
Djem So Deflection F&D 107 After using Reflect, may spend 1 Destiny Point to perform the Move maneuver as a OOT incidental to close the distancewith or Engage Opponent.

Force Powers

Force Rating
2
Power
Basic Power: Sense
Description
The Mind tree of Sense Power
Upgrade Effect
Basic Spend FP to sense all living things (short) (both sentient and non-sentient beings)/
Spend FP to sense the current emotional state of one living target(engaged).
Control: Sense Thoughts Spend FP. The force user senses the current thoughts of One living target with whom he is engaged.
Range [1 Rk] Spend FP to increase the powers range by # of bands/rk. i.e 1 is short for thoughts- medium for finding living things.
Power
Sense: Combat tree
Description
The attack and defense tree of the Sense Power
Upgrade Effect
Strength Upgrade attack difficulty twice -> Commit 1 Force Die/round to upgrade difficulty of 2 attacks twice
Control Ongoing effect: Commit 1 Force Die- 1/rd upgrade Ability on a Combat check once
Basic power Commit 1 Force Die/round to upgrade difficulty of 1 attack once
Duration Upgrade to two attacks /round
Power
Misdirect
Description
The ability to form small illusions or hide objects.
Upgrade Effect
Range Spend FP(Force point) to increase Range by # of Range bands of Range RK (Up to Medium)
Basic
May spend 1F to make a target as far as short unable to perceive a chosen person or object of silhouette 1 or smaller. Until next user turn, target cannot see or sense hidden person/object.
Duration May Commit 2 FD to sustain this power while beguiled target remains in range.
Control User may Alter appearance of Person or Item rather than Hide it.
Power
Seek
Description
Seek allows user to find object/person he knows about at any distance.
2FP to know either distance or insight into the general location.
1FP to make a Vig [2P] or opposed vig/disc check to see through illusions.
Upgrade Effect
Magnitude [1rk] Spend 1 FP to gain addional details/rk in Magnitude
Basic Power 2FP to know either distance or insight into the general location.
1FP to make a Vig [2P] or opposed Vig/Discipline check to see through illusions.
Power
Move
Description
The power to move objects with the force
Upgrade Effect
Control: Pull The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
COST
Control: Hurl The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Range [Rk2] Spend FP to increase the power's range by a number of Range Bands per Rk of Range. Current-Max: long
Basic The Force user can move small objects via the power of the Force.
The user may spend FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Background

Tarn was born on Alderaan to father Rethnu Splin'lya and mother Tama Splin'lar. His Father was the highest ranking member, Consul-General, of the Bothan Diplomatic Corp on Alderaan. Tarn was the oldest child, but had a younger brother Bornu and Sister Tarma. They lived in a diplomatic mission, housing approximately 350 Bothans in Aldera. Tarn had attended several diplomatic social occasions and met Leia once, before she left to serve as Senator, he is probably about 2 years younger than her. Tarn didn't spend much time in these sort of situations, as mostly he wasn't all that interested in diplomatic work. He was something of a troublemaker being more interested in having fun or fighting than in studying for exams or learning bothan secret manipulation techniques.
One afternoon, he was with his group of friends, (about 5 of whom 2 were bothans), when a patrol of the New Order troops were walking around. He dropped some sort of wrapper or something, and the officer told him to pick it up. Tarn, as a spoiled young man, ignored him and walked around a corner expecting diplomatic immunity to protect him. Instead, they caught him, ignored his immunity, beat him and mocked him. Three days later, he found a recruiting cell for the Rebels and joined up. They sympathized about his being beaten, and they began to train him for basic skill hand-to hand combat skills. A few weeks after beginning this training, the leadership began talking about a base on Dantooine, and sending everyone there for more intensive training. So, still thinking this was mostly a lark, Tarn told his parents about an educational trip from school, and left a note explaining the rebellion angle, got on a shuttle and then a larger transport to Dantooine. There was some training on the transport, but everyone was ready for a new place, when news reached them that Aldaraan had been destroyed, reportedly within a few days of when they left.
With the destruction of his family, Tarn, as well as most of the transport passengers were left shocked and lost. Tarn vowed to continue to work for the rebellion to destroy the empire that had killed his family. He believed his duty to overthrow this empire would best be accomplished by gaining political allies, so he decided to focus his training as a spy. He began to realize how his father's diplomacy had been supported and empowered by the Bothan Spynet, and that the alliance needed such information for its diplomacy. On a more personal note, Tarn wished to exact vengeance upon the political leadership of the Empire, most particularly death for Emperor Palpatine, Vader, and any remainder of Grand Moff Tarkin's family and political allies.
--Recently Tarn has realized he is Force sensitive and has been able to get some training in Jedi powers and Code. He is still struggling with the no emotion- Peace clause, but he knows Jedi are/were respected and wants to gain status in this way. He isn't completely sure how to do this while still attempting to exterminate the Imperials. He is trying to Focus his revenge on the decision makers now. Vader and G.M. Tarkin (who might be dead already - yay!)

Motivation

Type (Quest): Vengeance
Tarn was born on Alderaan and his entire living family line was present when it was destroyed. Father, Mother, Brother, and Baby Sister. Also Father's Sister was also working there. He is a member of the Alya Clan. His family the Splin'lya were fairly influential in the Diplomatic Corp. Tarn himself is ranked very low because he was born on a foreign planet, thus under those born on Colony worlds who are under those born on the Homeworld of Bothawui.

Duty: Political Support.

Morality

As of 12/15/2015 95
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force

Description

Tarn is relatively common looking for a Bothan. Brownish fur with Cream underfur. He is average height and weight. He rarely carries a blaster, but otherwise his clothing is meticulously picked out to blend into his role.

Other Notes

Tarn is Currently working to learn Jedi ways from both Holocron Master and Raff Ceritos. His last know Morality was 77. He begun to wrestle the incompatibility of Vengeance with the Jedi Code. Master Kallen (Holo) has begun counseling him about this.

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