Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 3 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 5 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Khal's Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, burn 3, Vicious 2 |
Damage8 |
Critical3 |
|
| Revan's Overseen Saber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, burn 3, Vicious 2 |
Damage8 |
Critical3 |
|
| Khals Short throwing Saber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder ,Vigilance(+2 vs hidden enemy detection) |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Ebb/flow | 1 | This force power allows one to either sap the stamina from their opponents, or empower themselves. | |
| Saber Throw | 1 | Preform Saber Throw action, make a lightsaber combat check as a ranged attack at target within range, adding Force die no greater then force rating Must spend force die rating to succeed to hit target, second dark or white to have the weapon return to hand. | |
| Ataru Technique | 1 | When making a check using light saber skill the character may use Agility instead of Brawn. | |
| Jump up | 1 | once per, may stand from a seated or prone as an incidental. | |
| Conditioning | 1 | Remove black die, Rank of condition from athletics and conditioning checks reduce the damage and strain suffered from falling per rank of conditioning. | |
| Parry | 1 | When Hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry. | |
| Reflect | 2 | When hit by Ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect. | |
| Quick Draw | 1 | Once per round draw or holster a weapon or accessible as an incidental. | |
| Quick Strick | 1 | Add a Bonus per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Dodge | 1 | When Targeted by combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of Dodge. Then upgrade the difficulty of the check by that number. |
| Upgrade | Effect |
|---|---|
| The user may spend light/dark to add one automatic success to all checks made by the number of friendly targets up to his Presence before the end of his next turn. if the user used and dark to generate light/dark reduces each target's will power by 1 (to a minimum if 1) until the end of the encounter. |
| Upgrade | Effect |
|---|---|
| 3 | Spend light/dark die to in crease the power's range by a number of range bands equal to range upgrades purchased. |
| Upgrade | Effect |
|---|---|
| When Making a Battle Meditation check, the user may make an easy Leadership check as part of the pool if the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power. |
| Upgrade | Effect |
|---|---|
| 1 | Spend a force point to increase targets affected equal to magnitude upgrades purchased. |
|
The Character may attempt to guide, shape, and even twist thoughts and feelings of others.
Special Rule: use either force die) When guiding and shaping the thoughts, only generate from dark side to generate dark emotions such as fear, rage, and hatred. Only light side points can generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated from either force. |
| Upgrade | Effect |
|---|---|
| When making a Coercion, Charm Deception, Leadership or Negotiation check, the force user may roll an influence power check as part of his dice pool. | |
| the force user may make an opposing ability check combined with an influence power check if the user succeeds on the check. he can force the target to adopt an emotional state or believe something untrue lasting 1 round or 5 minute. | |
| he may spend a force point to gain a successes or advantage (user's choice) on the check |
| Upgrade | Effect |
|---|---|
| control | Take a force leap action: Make an enhance power check. The User may spend force die to jump horizontally and vertically to any location in medium range |
| 1 | When making an athletics check, the Force user may roll an Enhance power check as part of the pool The User may spend for die to gain a success or advantage (users choice) on the check |
| Upgrade | Effect |
|---|---|
| The user may spend to add automatic to Force power checks made against him or any ally within short range until the end of his next turn. |
| Upgrade | Effect |
|---|---|
| 3 |
Whenever a Force user targets a character affected by Suppress
with a hostile Force power, if that opponent used to generate on the check, he suffers strain equal to the user’s ranks in Discipline. |
| 2 |
Spend 1 Destiny Point to use
Suppress as an out of turn incidental once per session. |
| 1 |
Commit one or more . When an opponent targets the user with a Force power, after the opponent generates
, reduce the total generated by 1 per committed, to a minimum of 0. |
| Upgrade | Effect |
|---|---|
| 1 |
Spend to add additional automatic equal to Strength
upgrades purchased to hostile Force power checks. |
| 2 |
Spend to add additional automatic equal to Strength
upgrades purchased to hostile Force power checks. |
| Upgrade | Effect |
|---|---|
|
Ongoing effect: commit
to sustain ongoing effects of the power on each affected target while within range. |
| Upgrade | Effect |
|---|---|
| 3 |
Spend to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| 2 |
Spend to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| 1 |
Spend to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| Upgrade | Effect |
|---|---|
|
The user may make a Suppress power check along with an
opposed Discipline vs. Discipline check targeting another Force user within short range. If the user spends and succeeds on the check, the target Force user immediately uncommits all and ends all ongoing effects of Force powers and Force talents that required committed. |