Khal "The Void" by Khal

Species
Miraluka
Career
Seeker
Specializations
Ataru Striker
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

4
5
3
4
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Khal's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, burn 3, Vicious 2
Damage
8
Critical
3
Revan's Overseen Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, burn 3, Vicious 2
Damage
8
Critical
3
Khals Short throwing Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder ,Vigilance(+2 vs hidden enemy detection)
Damage
7
Critical
3

25
880
400000
1

Weapons & Armor

Khals Lightsaber,
Revan's Overseen Saber (seeker crystal)
Beskar plated Jedi Battle Armor
(ig breach and pierce)
Revan's Overseen Mask (relic) +1 force power

Personal Gear

Com-link
Data Pad

Assets & Resources

Asoka (Fulcrum) contact
House Organa Backing
Kass City.

Critical Injuries & Conditions

HAS NO FUCKING EYES

Talents

Name Rank Book & Page Description
Ebb/flow 1 This force power allows one to either sap the stamina from their opponents, or empower themselves.
Saber Throw 1 Preform Saber Throw action, make a lightsaber combat check as a ranged attack at target within range, adding Force die no greater then force rating Must spend force die rating to succeed to hit target, second dark or white to have the weapon return to hand.
Ataru Technique 1 When making a check using light saber skill the character may use Agility instead of Brawn.
Jump up 1 once per, may stand from a seated or prone as an incidental.
Conditioning 1 Remove black die, Rank of condition from athletics and conditioning checks reduce the damage and strain suffered from falling per rank of conditioning.
Parry 1 When Hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry.
Reflect 2 When hit by Ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Quick Draw 1 Once per round draw or holster a weapon or accessible as an incidental.
Quick Strick 1 Add a Bonus per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Dodge 1 When Targeted by combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of Dodge. Then upgrade the difficulty of the check by that number.

Force Powers

Force Rating
6
Power
Battle Meditation Basic Power
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
Upgrade Effect
The user may spend light/dark to add one automatic success to all checks made by the number of friendly targets up to his Presence before the end of his next turn. if the user used and dark to generate light/dark reduces each target's will power by 1 (to a minimum if 1) until the end of the encounter.
Power
Range (BM)
Description
increase band range
Upgrade Effect
3 Spend light/dark die to in crease the power's range by a number of range bands equal to range upgrades purchased.
Power
Control (BM)
Description
Upgrade Effect
When Making a Battle Meditation check, the user may make an easy Leadership check as part of the pool if the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power.
Power
Influence Basic Power
Description
Character may spend force to stress the mind of one living target he is engaged with, inflict one strain.
Upgrade Effect
1 Spend a force point to increase targets affected equal to magnitude upgrades purchased.
The Character may attempt to guide, shape, and even twist thoughts and feelings of others.
Special Rule: use either force die) When guiding and shaping the thoughts, only generate from dark side to generate dark emotions such as fear, rage, and hatred. Only light side points can generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated from either force.
Power
Control (influence)
Description
Control for 1 round or 5 minutes on successful check
Upgrade Effect
When making a Coercion, Charm Deception, Leadership or Negotiation check, the force user may roll an influence power check as part of his dice pool.
the force user may make an opposing ability check combined with an influence power check if the user succeeds on the check. he can force the target to adopt an emotional state or believe something untrue lasting 1 round or 5 minute.
he may spend a force point to gain a successes or advantage (user's choice) on the check
Power
Enhance Basic Power
Description
enhance powers
Upgrade Effect
control Take a force leap action: Make an enhance power check. The User may spend force die to jump horizontally and vertically to any location in medium range
1 When making an athletics check, the Force user may roll an Enhance power check as part of the pool The User may spend for die to gain a success or advantage (users choice) on the check
Power
SUPPRESS BASIC POWER
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.
Upgrade Effect
The user may spend to add automatic to Force power checks made against him or any ally within short range until the end of his next turn.
Power
suppress control
Description
Control and suppress the force.
Upgrade Effect
3 Whenever a Force user targets a character affected by Suppress
with a hostile Force power, if that opponent used to generate
on the check, he suffers strain equal to the user’s ranks in
Discipline.
2 Spend 1 Destiny Point to use
Suppress as an out of turn
incidental once per session.
1 Commit one or more . When an opponent targets the user with a Force power, after the opponent generates
, reduce the total generated by 1 per committed, to a minimum of 0.
Power
Strength
Description
Strength of suppress
Upgrade Effect
1 Spend to add additional automatic equal to Strength
upgrades purchased to hostile Force power checks.
2 Spend to add additional automatic equal to Strength
upgrades purchased to hostile Force power checks.
Power
Duration
Description
suppress
Upgrade Effect
Ongoing effect: commit
to sustain ongoing effects of
the power on each affected
target while within range.
Power
Range
Description
Band Range of Suppress
Upgrade Effect
3 Spend to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
2 Spend to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
1 Spend to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
Power
Mastery
Description
Upgrade Effect
The user may make a Suppress power check along with an
opposed Discipline vs. Discipline check targeting another Force
user within short range. If the user spends and succeeds on
the check, the target Force user immediately uncommits all
and ends all ongoing effects of Force powers and Force talents
that required committed.

Background

After being Caught during his Jedi times before the devouring of his home world the jedi awoke to the threat of the Mandalorian, Following Revan and Malac, ranking up to General, During the Mandalorian wars Khal lead teams of strike forces during the battles for Malcor 4 Yavin 5 and Malcor 7, Khal Was Officially Listed to be KAI on several occasions always managing to finish his missions, but after the explosion of the Star Forge by Master Revan and Malik Final Confrontation. The once Exiled Khal managed to get to his small ship losing his crew in the explosion he floated for 3 weeks until a Friend found his Distress Beacon malfunction after the first week. Malnourished and almost dead Carth Onasi, took him to republic space. After a month long healing Khal Returned to his path to find where master Revan had gone to, Leading him to his unfortunate fate outside the deepest rims of the known Galaxy, Did he ever reunite with Master Revan? After reuniting with Revans Spirt and obtaining the Relic of Revans mask Khal has sworn Vengeance and to kill Vizion himself at any cost.

Motivation

To Balance the Force by Banishing Vizion for good.

Duties

To Bring Ultimate Balance to the force.

Description

Stands around 6 Foot Tall, Looks human with lack of eyes at all, Wears a Mask with no eye holes that covers his face. It is engraved with Names of Planets and Battles to worn to read most of and long forgotten Names.

Other Notes

Sees through the force like normal vision Has Adept senses his depth and is more robust then most and has a slightly wider then the average field of view. Facial Tattoos of a city burning in purple force clouds extend down his shoulders to his back and chest.

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