|
design flaw |
1 |
|
when making a combat check with a personal scale weapon against a droid add advantage equal to ranks in design flaw |
|
speaks binary |
2 |
|
when directing npc droids may grant them bonus die per rank of speaks binary |
|
grit |
1 |
|
gain +1 strain threshold |
|
toughened |
1 |
|
gain +2 wound threshhold |
|
combat programming |
1 |
|
once per encounter make a hard computers check while repairing a droid. for the remainder of the encounter the droid gains 1 rank in two different combat skills |
|
gearhead |
1 |
|
remove one setback per rank of gearhead from mechanics checks. halve the cost to add mods to attachments |
|
dockyard expertise |
1 |
|
make an average knowledge education check when at a space dock. if successful, the cost and time for repairs is reduced 25% per rank of dockyard expertise |
|
eye for detail |
2 |
|
after making a mechanics or computer check, may suffer strain up to ranks in eye for detail to convert that many success to advantage |
|
solid repairs |
1 |
|
when repairing hull trauma on a starship or vehicle repair 1 additional hull trauma per rank of solid repairs |
|
fine tuning |
1 |
|
when repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of fine tuning |
|
creative design |
1 |
|
as part of resolving a sucessful crafting check, the character may also apply a result equvilent to spending a number of advantage equal to his rank in creative design. the gm may then apply a result equivalent to spending that same number of threat |
|
debilitating shot |
1 |
|
upon a successful attack with a vehicle or starship weapon, may spend 2 advantage to reduce the maximum speed of the target by 1 until the end of the next round |
|
repair patch specialization |
1 |
|
whenever using an emergency repair patch, the target heals an additional wound per rank of repair patch specialization |
|
Hidden storage |
1 |
|
gain hidden storage in vehicle or equipment that holds items with total encumbrance equal to ranks in hidden storage |