1 Purple Lightsaber
1 Red Lightsabers
1 Red Lightpike
Sith Acolyte Robes
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened II
Add plus 2 Wound Threshold per rank
Sense Advantage
Add 2 Difficulty Die to any opponents next check
Intimidating
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Fearsome II
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Grit II
Add plus 1 strain threshold per rank
Force Rating I
Resist Disarm
Suffer 2 strain to avoid being disarmed or having the character’s weapon be damaged or destroyed
Makashi Technique
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Feint
Spend Triumph or 3 generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting the character by ranks in Feint.
Improved Parry
When parrying a hit that generated Despair or Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves
Sun Djem
May use Triumphs or 2 advantages to disarm an opponent