Dael Korst by duskjet

Species
Saon
Career
Guardian
Specializations
Soresu Defender, Protector (-20xp)
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

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Characteristics

4
2
3
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Int) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
110
500
9

Weapons & Armor

Armored Clothing (1 soak, 1 defense, Enc 3)
Basic Lightsaber with Hilt

Personal Gear

• Respirator Mask (p.183)
• Hand Scanner with built-in Handheld Comlink and Datapad (p.183)
• Binders (p.183)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Defensive Stance (Soresu 5xp) 1 As a maneuver, suffer strain equal to ranks, to upgrade incoming melee attacks by same number (works for next round)
Bodyguard (Protector 5xp) 1 As a maneuver, suffer strain equal in ranks to upgrade difficulty of all combat checks against engaged ally
Physician (Protector 10xp) 1 During Medicine check, target also heals 1 additional strain per rank of Physician

Force Powers

Force Rating
1
Power
Heal/Harm (15xp)
Description
Heal: Spend :pip: to heal wounds equal to Intellect for engaged living creature.

Harm: Spend :pip: to inflict wounds equal to Intellect (ignores soak) on engaged living target. User gains 1 Conflict.
Upgrade Effect
Control (20xp) Heal: If no :darkpip: generated :pip:, target heals strain equal to wounds healed.
Harm: If any :darkpip: were used to generate :pip:, user heals strain equal to wounds inflicted.
Power
Enhance (10xp)
Description
When using Athletics, user may roll Enhance power check as part of the pool.
User may spend :pip: to gain :success: or :advantage: on the check.
Upgrade Effect
Control (5xp) Enhance can be used with Brawl skill
Control (5xp) Enhance can be used with Resilience skill
Control (10xp) Ongoing: Commit :force:. The user increases his Brawn by 1 (to a maximum of 6)
Power
Endure (10xp)
Description
When suffering Critical Injury with a severity no greater than Easy(1), character can activate Endure as out-of-turn incidental and commit :force: to ignore all effects of injury (+10 too).

When ongoing effect ends, character immediately suffers all effects of Critical Injury unless treated.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

Special Abilities: Saons begin the game with one rank in Discipline and one rank in Cool. They still may not train Discipline or Cool above rank 2 during character creation.

Delicate Biochemistry: Saon should wear a special mask in order to breathe comfortably outside their native atmosphere. A Saon character starts the game with an antitox breath mask and treats any non-Saonic atmosphere as a dangerous atmosphere with Rating 1 (see page 220) and Fire, Acid and Corrosive Atmospheres rating increased for them by 2.

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