• Respirator Mask (p.183)
• Hand Scanner with built-in Handheld Comlink and Datapad (p.183)
• Binders (p.183)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Defensive Stance (Soresu 5xp)
1
As a maneuver, suffer strain equal to ranks, to upgrade incoming melee attacks by same number (works for next round)
Bodyguard (Protector 5xp)
1
As a maneuver, suffer strain equal in ranks to upgrade difficulty of all combat checks against engaged ally
Physician (Protector 10xp)
1
During Medicine check, target also heals 1 additional strain per rank of Physician
Force Powers
Force Rating
1
Power
Heal/Harm (15xp)
Description
Heal: Spend :pip: to heal wounds equal to Intellect for engaged living creature.
Harm: Spend :pip: to inflict wounds equal to Intellect (ignores soak) on engaged living target. User gains 1 Conflict.
Upgrade
Effect
Control (20xp)
Heal: If no :darkpip: generated :pip:, target heals strain equal to wounds healed.
Harm: If any :darkpip: were used to generate :pip:, user heals strain equal to wounds inflicted.
Power
Enhance (10xp)
Description
When using Athletics, user may roll Enhance power check as part of the pool.
User may spend :pip: to gain :success: or :advantage: on the check.
Upgrade
Effect
Control (5xp)
Enhance can be used with Brawl skill
Control (5xp)
Enhance can be used with Resilience skill
Control (10xp)
Ongoing: Commit :force:. The user increases his Brawn by 1 (to a maximum of 6)
Power
Endure (10xp)
Description
When suffering Critical Injury with a severity no greater than Easy(1), character can activate Endure as out-of-turn incidental and commit :force: to ignore all effects of injury (+10 too).
When ongoing effect ends, character immediately suffers all effects of Critical Injury unless treated.
Upgrade
Effect
Background
Motivation
Morality
Description
Other Notes
Special Abilities: Saons begin the game with one rank in Discipline and one rank in Cool. They still may not train Discipline or Cool above rank 2 during character creation.
Delicate Biochemistry: Saon should wear a special mask in order to breathe comfortably outside their native atmosphere. A Saon character starts the game with an antitox breath mask and treats any non-Saonic atmosphere as a dangerous atmosphere with Rating 1 (see page 220) and Fire, Acid and Corrosive Atmospheres rating increased for them by 2.