Jaxus A'raim by dp42069

Species
Mandalorian Human
Career
Hired Gun, Bounty Hunter
Specializations
Enforcer, Marauder, Martial Artist
System
Edge of the Empire

5
Threshold 24
Current 24
Threshold 15
Current 15
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corellian Cutlass
Range
Engaged
Skill
Melee
Defensive 1, Vicious 1
Damage
+2
Critical
3
Defender Sporting Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
5
Critical
3
Vibro-ax, mono-molecular
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3
Damage
+3
Critical
1

5
385
880
5/9

Weapons & Armor

Corellian Cutlass
Defender Sporting Blaster
Blast Vest (Soak +1, Soak +2 when wearer suffers damage from a slugthrower or other physical projectile)
Vibro-ax
Mandalorian Armor (Full Body, Hard, Hard Full Body, Heavy, Sealable/Soak 2, Range Def: 1 Melee Def:1)

Personal Gear

Earbud Comlink
Extra Reload
Utility Belt
Restraining Bolt
Binders

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 5 Edge of the Empire, pg 145 Increase your wound threshold per rank of Toughened.
Fearsome 1 Dangerous Covenants, pg 32 When an adversary becomes engaged with this character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances.
Street Smarts 1 Edge of the Empire, pg 144 Remove one setback die per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Feral Strength 2 Edge of the Empire, pg 135 This Character deals +1 damage to one hit on all successful Brawn and Melee checks per rank of Feral Strength.
Parry 2 Hunters for Hire, pg 38 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Grit 2 Hunters for Hire, pg 38 Gain +1 strain threshold.
Iron Body 1 Hunters for Hire, pg 38 Remove one setback die per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1)
Precision Strike 1 Hunters for Hire, pg 38 When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury.
Lethal Blows 2 Edge of the Empire, pg 138 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Intimidating 1 Edge of the Empire, pg 137 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Stunning Blow 1 Edge of the Empire, pg 144 When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.

Background

The Down and Out! A Mandalorian exile trying to discover himself.

Motivation

Code - Never Again!
Conflict - Revenge!
Cause - Help the Helpless!

Obligations

Dutybound

Description

Other Notes

Jaxus A'raim was never meant to be born into crime. He was born the middle child into a proud family that served the proud clan Vizsla amongst the dangerously proud Death Watch. What should have been a moment of perpetual pride and forever a boon to his people quickly turned to one of it's darkest. When Pre Vizsla's death was made known, Clan A'raim left Mandalore for the sancticty of Concord Dawn with the others, Jaxus went on a pilgrimage to try and find others of his ilk who were out among the stars, as did the rest of his house.

Jaxus A'raim was never meant to get involved with crime. During his search for other Mandalorians to bring back, he would have middling success, starting his career in conflict and proceeding from there. During this time, news of the Fall of Mandalore to Imperial actions would haunt him. Constantly unsure of himself and plagued with what ifs?, he hid his helmet in shame and threw in with local crime bosses. His prized beskar hidden, but his face still covered, how does one walk The Way when their people are in exile and their tight-knit clans broken?

Jaxus A'raim was not born into crime, he distracts himself with it. Honoring the personal codes and keeping his sigil hidden, Jaxus follows the orders of Tun-ga Mo'at, the Chevin criminal who keeps him employed. She is thrilled with his results and keeps his secrets; Jaxus brings results and knows how to get by.

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