Captain Shaden Darklighter by TheLastRoman

Species
Human
Career
Soldier
Specializations
Trailblazer
System
Age of Rebellion

5
Threshold 17
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

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Characteristics

3
3
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

A280 Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Cumbersome 3, Stun Setting, Pierce 1
Damage
12
Critical
4
Model 44 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1, Pierce 2
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2

420

Weapons & Armor

A/KT Mountaineer Armor
-Passive Foliage Suit
--Add ■ to Perception or Vigilance checks made to detect a character wearing this armor in appropriate environment.
-Superior

A280 Heavy Blaster Rifle
-Augmented Spin Barrel
--+3 Damage, +1 Accurate, +1 Pierce, Add ■ to all Mechanics checks when performing maintenance on this weapon.
-Telescopic Optical Sight
--Decrease the difficulty of combat checks at long and extreme range by 1

Model 44 Blaster Pistol
-Magnetic Weapon Tether
--Quick Draw, Wielder may recover engaged weapon as incidental.
-Custom Grip
--Remove 1 ■ from all attack checks when using this weapon, Anyone other than owner adds ■■ to combat checks using this weapon.
--Accurate 1
-Blaster Actuating Module
-- +3 Damage, +2 Pierce, Add ■ to all attack checks when using this weapon Mod
-Set Trigger
--Automatic 2 Successes and 1 Threat to the first combat check made with this weapon each encounter.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication I +1 Cunning
Toughened II +4 wounds
Stalker I Add □ per rank of Stalker to all Stealth and Coordination checks.
Outdoorsman II Remove ■ per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Prime Position I When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover
Disorient I After hitting with a combat check, may spend 2 Advantage to disorient target for a number of rounds equal to ranks in Disorient.
Expert Tracker Remove ■ per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half
Cunning Snare Once per Encounter as an action, may create a trap. Any other character who moves to engaged range of the trap must make an Opposed Vigilance Vs. Survival check to avoid harm and ill effect.
Dodge II When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Prey on the Weak Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak
Ambush Once per round while benefiting from cover, may make the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn.
One with Nature When in the wilderness, the character may make a Simple (-) Survival check (Instead of discipline or Cool) to recover strain at the end of the encounter

Background

Motivation

Duties

Description

Other Notes

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