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Dense Musculature |
1 |
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Once per round, as a maneuver, may suffer 3 strain to leap to any location vertically or horizontally within medium range. |
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Conditioned |
2 |
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Remove a Setback Die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. |
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Parry |
2 |
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When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
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Jump Up |
1 |
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Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental. |
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Quick Draw |
1 |
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Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Dodge |
2 |
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When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
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Reflect |
2 |
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When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
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Ataru Technique |
1 |
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When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
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Quick Strike |
2 |
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When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. |
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Improved Parry |
1 |
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When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves. |
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Hawk Bat Swoop |
1 |
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As an action, make a Lightsaber (Agility) attack against a target within short range, adding Force Dice up to Force rating. Spend Force Points to engage target and Force Points to add Advantage to check. |
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Saber Swarm |
1 |
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As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check. |
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Dedication (Agility) |
1 |
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Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
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Balance |
1 |
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When the character recover from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of white circles gained from the Force Die (White die). |