Basic Lightsaber
Stealth Vibroknife:
- Add two setbacks for perception checks.
Cresh "Luck" Armor:
- Soak 2
- Add automatic advantage to Vigilance checks
Modification 'Custom Fit':
- Removes a setback from athletics or stealth checks.
Personal Gear
Utility Belt:
-1 Increase Encumbrance Threshold by 1 Mod.
Stimpack (x3):
- Heals 5 wounds.
Scanner Goggles:
- User may see normally in dark conditions.
Datapad
Climbing gear
Glow Rod
Field Rations (x3)
Aquatic Breather
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Reflect 6
OOT IN - When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Reflect Improved
OOT IN - When hit by ranged attack, spend 3 fails/1 dispair to hit a target at medium range for the same damage.
Parry 4
OOT IN - When hit by brawl, melee or lightsaber attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Parry Improved
OOT IN - When hit by vrawl, melee or lightsaber attack, spend 3 fails/dispair to hit attacker once with wielded brawl, melee or lightsaber weapon.
Toughened 3
Character increases wound threshold by 2 in each rank.
Grit 1
Each rank increases character strain threshold by 1.
Physician 1
When character makes a medicine check to heal wounds the target heals 1 additional strain per rank.
Body Guard
Once per round of the characters turn, he may perform Body Guard to protect one ally with whom he is engaged. He then suffers a strain no greater than his ranks in Body Guard. Until the start of the characters next turn, upgrade the the difficulty of all combat checks targeting the protected ally of times equal to the strain suffered.
Force Powers
Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force points to move one object of silhouette 0 that is within short range up to his maximum range. Default max range is short range.
Upgrade
Effect
Control
Force user can pull objects out of secure mountings or out opponents grasp.
Range 1
Increase powers range by a number of range bands equal to range upgrades purchased.
Control
Force user can hurl objects to damage targets by making a ranged combat check combined with a move power check dealing damage equal to 10 times silhouette.
Strength 1
Increase target silhouette size equal to Strength upgrades purchased.
Magnitude 1
Increase targets affected equal to Magnitude upgrades purchased.