Edge of the Empire
| Threshold | 15 |
| Current | 6 |
| Threshold | 13 |
| Current | 6 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage+0 |
Critical5 |
|
| MedicFu |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage+0 |
Critical5 |
|
| Blaster Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | +1 Strain threshold per rank | ||
| Surgeon | When making medical checks to heal wounds target heals +1 for each rank of Surgeon | ||
| Resolve | When your character suffers strain involuntarily they suffer 1 less strain per rank of resolve to a minimum of 1. | ||
| Pressure Point | When making a brawl check against an opponent instead of dealing damage, you may deal equivalent strain plus additional strain equal to ranks in medicine (This ignores Soak). | ||
| Toughened | Gain +2 wound threshold per rank of Toughened | ||
| Physical Training | Add BOOSTDIE per rank of physical Training to Athletics and Resilience checks | ||
| Strong Arm | Treat thrown weapons as if they had 1 greater range | ||
| Feral Strength | Add 1 damage per rank of Feral Strength to one hit of a successful attack made using the brawl or melee skill. |