Threshold | 18 |
Current | 16 |
Threshold | 17 |
Current | 8 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 2 | -1 Setback (Galaxy Mapper) | |
Athletics (Br) | X | 2 | -1 Setback (Conditioned) | |
Charm (Pr) | 3 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | -1 Setback (Conditioned) | |
Deception (Cun) | 0 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 3 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 2 | -2 Setback (Skilled Jockey) | ||
Piloting: Space (Ag) | X | 2 | -2 Setback (Skilled Jockey) | |
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 3 | +1 Boost Dice | |
Gunnery (Ag) | X | 1 | ||
Lightsaber (Ag) | X | 3 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Basic Lightsaber x 2 |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Linked |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Ataru Technique | 1 | FaD | When making a check using the Lightsaber skill, may use Agility instead of Brawn. |
Conditioned | 1 | FaD | Remove a Setback dice per ranks from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by ranks. |
Confidence | 1 | FaD | May decrease difficulty of Discipline checks to avoid fear by 1/Rank |
Dedication | 2 | FaD | Gain 1 level in a single Characteristic |
Durable | 1 | FaD | May reduce any Critical Injury suffered by 10 per ranks, to a minimum of 1. |
Exhaust Port | 1 | FaD | Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack. |
Force Rating | 1 | FaD | Gain +1 Force Rating |
Full Throttle | 1 | FaD | Take a Full Throttle action, make a Hard Piloting Check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning. |
Galaxy Mapper | 1 | FaD | Remove a Setback Dice per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
Grit | 5 | FaD | Add 1 Strain Threshold/Rank |
Intuitive Evasion | 1 | FaD | Perform the Intuitive Evasion maneuver, suffer 1 Strain and commit Force Dice up to ranks. Upgrade difficulty of combat checks targeting Starship or Vehicle by equal amount. Suffer 1 strain every round Force Dice remain committed. |
Intuitive Strike | 1 | FaD | When making a combat check with a planetary scale weapon, add Force Dice no greater than Force Rating to the check. Spend Light and Dark Side points to add Success and Advantage. |
Jump Up | 1 | FaD | Once per round, may stand from seated or prone as an incidental. |
Parry | 3 | FaD | When hit by a melee attack, suffer 3 strain to reduce damage by 2+ranks. |
Parry (Improved) | 2 | FaD | When parrying a hit that generates a Despair or 3 Threat, Dusk may hit her attacker once with Lightsaber, Brawl, or Melee weapon, dealing base damage, after the original attack resolves. |
Quick Draw | 1 | FaD | Once per round, draw or holster a weapon or accessible item as an incidental. |
Rapid Reaction | 2 | FaD | Suffer a number of strain to add an equal number of Success to initiative checks. Strain suffered cannot exceed Ranks. |
Reflect | 3 | FaD | When hit by a Ranged attack, suffer 3 strain to reduce damage by 2+ranks. |
Skilled Jockey | 2 | FaD | Remove a Setback Dice/Rank from all Piloting (Planetary) and Piloting (Space) checks. |
Touch Of Fate | 1 | FaD | Once per session, add two Boost Dice to any single check. |
Toughened | 5 | FaD | +2 Wound Threshold |
Tricky Target | 1 | FaD | Count Vehicle or Starship piloted as having a silhouette 1 lower when being attacked. |
Enduring | 1 | FaD | +1 Soak |
Hawk Bat Swoop | 1 | FaD | Take the Hawk Bat Swoop action. Perform a Lightsaber combat check against target within short range, adding Force dice up to Force rating. Spend a Light Side point to engage target and additional Light Side points to add advantages. |
Saber Throw | 1 | FaD | Perform a Saber Throw action to make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice up to rating. Spend one Light Side point to hit the target, spend an additional Light Side point to have to the weapon return to hand. |
Resist Disarm | 1 | FaD | Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Makashi Technique | 1 | FaD | When making a check using the Lightsaber skill, may use Presence instead of Brawn. |
Upgrade | Effect |
---|---|
Control: Force Leap (Vertical) | When performing a Force Leap, Dusk can jump vertically in addition to jumping horizontally. |
Control: Force Leap (Horizontal) | Take a Force Leap action: Make an Enhanced power check. Dusk may use a Force point to jump horizontally to any location within short range. |
Upgrade | Effect |
---|---|
Control: Emotion/Belief | Dusk may make an opposed Discipline vs. Discipline check combined with an Influence power check. If she spends force points and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
Control: Skills | When making a Coercion, Charm, Deception, Leadership or Negotiation check, Dusk may roll an Influence power check as part of her dice pool. She may spend Force points to gain Successes or Advantages (player’s choice) on the check. |
Range 1 | Spend Force points to increase the power’s range by a number of range bands equal to Range upgrades., |
Upgrade | Effect |
---|---|
Magnitude 1 | Spend Force point to increase targets affected equal to Magnitude rank. |
Strength 2 | Spend a Force point to increase silhouette able to be targeted to silhouette 2. |
Control: Hurl | Dusk can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette (silhouette 0 deals 5 damage). |
Range 2 | Spend a Force point to increase the range to Long |
Control: Pull | Dusk can pull objects out of secure mountings or out of an opponent’s grasp |
Upgrade | Effect |
---|---|
Control: Upgrade Difficulty | Dusk can commit a Force dice. Once per round, when an attack targets her, she upgrades the difficulty of the pool once. |
Control: Sense Thoughts | Dusk can spend a Force point to sense the current thoughts of one living target with whom she is engaged. |
Range 3 | Dusk can spend a Force point to increase the power’s range 3 times. |