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Acklay’s Scything Strike |
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Brawl attacks gain Pierce equal to Force rating. |
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Ataru Technique |
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When making a check using the Lightsaber skill, Dusk may use Agility instead of Brawn. |
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Conditioned |
1 |
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Remove 1 setback die per rankd from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by ranks. |
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Dedication |
2 |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic: Agility +2. |
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Dodge |
2 |
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When targeted by a combat check, Dusk may perform a Dodge incidental to suffer a number of strain no greater than ranks, then upgrade the difficulty of the check by that number. |
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Ddoge (Improved) |
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After using Dodge, Dusk can make a Move maneuver as an out-of-turn incidental. |
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Durable |
1 |
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May reduce any Critical Injury suffered by 10 per ranks, to a minimum of 1. |
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Far Strike |
1 |
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As an action, Dusk may make a Brawl check as a ranged attack, adding Force dice up to Force rating; increase range of attack by one band for each Force point spent, to a maximum of long. |
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Feint |
1 |
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Spend 1 Triumph or 3 Advantage generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting her by ranks. |
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Force Rating |
2 |
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Gain +1 Force Rating. |
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Grit |
3 |
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Gain +1 strain threshold. |
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Hawk Bat Swoop |
1 |
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Dusk may take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding Force dice no greater than Force rating. Spend 1 Force point to engage target and spend 1 Force point to add Success to check. |
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Iron Body |
2 |
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Remove 1 setback die per rank from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
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Jump Up |
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Once per round, Dusk may stand from seated or prone as an incidental. |
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Makashi Technique |
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When making a check using the Lightsaber skill, Dusk may use Presence instead of Brawn. |
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Martial Grace |
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Once per round, Dusk may suffer 2 strain to add damage equal to ranks to next Brawl check made this turn. |
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Multiple Opponents |
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Add 1 Boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. |
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Parry |
8 |
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When hit by a melee attack, Dusk may suffer 3 strain to reduce damage by 2 plus ranks. |
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Parry (Improved) |
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When parrying a hit that generated 1 Despair or 3 Threat, Dusk may hit her attacker once with Lightsaber, Brawl, or Melee weapon,dealing base damage, after original attack resolves. |
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Precision Strike |
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When Dusk inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, Dusk may suffer 1 strain to change the result to any Easy (*) Critical Injury result. |
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Precision Strike (Improved) |
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Once per round, when inflicting a Critical Injury with a Brawl, Melee, or Lightsaber weapon, Dusk may suffer 2 strain to change the result to any Average (**) Critical Injury. Dusk may only choose each Average option once per session. |
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Quick Draw |
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Once per round, Dusk may draw or holster a weapon or accessible item as an incidental. |
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Reflect |
2 |
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When hit by a ranged attack, Dusk may suffer 3 strain to reduce damage by 2 plus ranks. |
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Resist Disarm |
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Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
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Saber Throw |
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Perform Saber Throw action: make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend 1 Force point to succeed to hit target; spend 1 Force point to have weapon return to hand. |
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Sapith Sundering |
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May add 1 Force die up to Force rating to Brawl checks; the attack gains the Sunder quality, and Dusk may spend 1 Force point generated on the check as 1 Advantage to activate the Sunder quality. |
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Sarlacc Sweep |
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Increase difficulty of a Lightsaber check by 1 to perform the Sarlacc Sweep action. May spend 2 Advantage to hit additional engaged targets. |
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Second Wind |
2 |
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Once per encounter, Dusk may use a Second Wind incidental to heal strain equal to ranks. |
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Sum Djem |
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May spend 1 Triumph or 2 Advantage with a successful Lightsaber check to disarm opponent. |
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Swift |
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Dusk does not suffer usual penalties for moving through difficult terrain. |
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Toughened |
3 |
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Gain +2 wound threshold. |
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Unarmed Parry |
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May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1, to a minimum of 1). |