Zhev Glintwing by MrMcWizard

Species
Selonian
Career
Bounty Hunter
Specializations
Martial artist
System
Edge of the Empire

6
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
5
2
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 5
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Tail (Selonian)
Range
Engaged
Skill
Brawl
Disorent 2, Knockdown (1 adv)
Damage
4
Critical
3
VibroKnucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
5
Critical
2
Unnarmed attack
Range
Engaged
Skill
Brawl
Disorent 2, Knockdown
Damage
4
Critical
3

30
535

Weapons & Armor

Vibro Knuckles - 0/0 HP Used
Padded Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body 2 Remove 1 setback die per rank of Iron body from Coordination and resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank in iron body (to a minimum of 1)
Parry 2 If weilding a lightsaber or a melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Precision Strike 1 When this character inflicts a critical injury with a lightsaber, melee weapon, or brawl weapon, may suffer 1 strain to change the resilt to any easy severity critical injury result
Grit 2 +1 Strain threshhold
Matrial grace 1 Once per round, suffer 2 strain to add damage equal to ranks in coordination to one hit of a successful brawl check
Toughened 2 +2 wound threshhold
Grapple 1 Once per round, may perform a grappling manuver; until the start of the characters next turn foes must spend two maneuvers to disengage the character
Unarmed parry 1 May parry while unarmed. reduce strain to parry while unarmed by 1 (to a minimum of 1)
Improved Precision strike 1 Once per round, when inflicting a critical injury with a brawl or melee weapon, may suffer 2 strain to change the result to any average severity critical injury
Mind over matter 1 May spend a destiny point to recover strain equal to his willpower rating
Dedication 1 Gain +1 to a single characteristic. this cannot bring a characteristic above 6
Coordination dodge 1 When targeted by a combat check, may spend a destiny point to add 1 failure per rank in coordination skill to check
Supreme Precision Strike 1 Once per session, When inflicting a critical injury with an unarmed attack, may suffer strain to change the result to any hard severity critical injury
Selonian Night vision (NOT A TALENT) 1 They may remove all Setback dice added to checks due to darkness, though they still cannot see in absolute darkness.

Background

I don't have many memories of Selonia, I was very little when I was abducted from my home.

Motivation

Freedom - I've been under the boot of others since I was a child, I've always dreamed about having the freedom to do whatever I want.

Obligations

+10 obligation to get +10 starting XP (Family/Obsession)
Zhev has a family back where he was enslaved, a wife and a daughter. He wants nothing more than to see them again, but first he needs to deal with the company that is still enslaving his people back home.

Description

An Orange cat with very fluffy fur, bright icy blue eyes. He is very thin and stands at about 6' 6" more often than not he is dressed in very poor rags befitting a slave.

Other Notes

https://sw-eote-srd.vercel.app/personal/status-recovery/critical-injuries

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