Iron Body |
2 |
|
Remove 1 setback die per rank of Iron body from Coordination and resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank in iron body (to a minimum of 1) |
Parry |
2 |
|
If weilding a lightsaber or a melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
Precision Strike |
1 |
|
When this character inflicts a critical injury with a lightsaber, melee weapon, or brawl weapon, may suffer 1 strain to change the resilt to any easy severity critical injury result |
Grit |
2 |
|
+1 Strain threshhold |
Matrial grace |
1 |
|
Once per round, suffer 2 strain to add damage equal to ranks in coordination to one hit of a successful brawl check |
Toughened |
2 |
|
+2 wound threshhold |
Grapple |
1 |
|
Once per round, may perform a grappling manuver; until the start of the characters next turn foes must spend two maneuvers to disengage the character |
Unarmed parry |
1 |
|
May parry while unarmed. reduce strain to parry while unarmed by 1 (to a minimum of 1) |
Improved Precision strike |
1 |
|
Once per round, when inflicting a critical injury with a brawl or melee weapon, may suffer 2 strain to change the result to any average severity critical injury |
Mind over matter |
1 |
|
May spend a destiny point to recover strain equal to his willpower rating |
Dedication |
1 |
|
Gain +1 to a single characteristic. this cannot bring a characteristic above 6 |
Coordination dodge |
1 |
|
When targeted by a combat check, may spend a destiny point to add 1 failure per rank in coordination skill to check |
Supreme Precision Strike |
1 |
|
Once per session, When inflicting a critical injury with an unarmed attack, may suffer strain to change the result to any hard severity critical injury |
Selonian Night vision (NOT A TALENT) |
1 |
|
They may remove all Setback dice added to checks due to darkness, though they still cannot see in absolute darkness. |