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Acute Senses |
1 |
Compendium |
Remove 2 setback dice from their Perception checks, due to their superior hearing, vision and olfactory senses. |
|
Redundant Systems (Mechanic 10) |
1 |
EotE Core, 89 |
Once per session, as an action, make an easy Mechanics check to harvest components from a functioning device, without breaking it, to repair a broken one. |
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Gearhead (Mechanic 5) |
1 |
EotE Core, 89 |
Remove 1 setback die per rank of Gearhead from Mechanic checks. Halve the credit cost to add mods to attachments. |
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Speaks Binary (Outlaw Tech 5) |
1 |
EotE Core, 90 |
When directing NPC droids, may grant them a boost die per rank of Speaks Binary on checks. |
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Toughened (Mechanic 5) |
1 |
EotE Core, 89 |
+2 wound threshold |
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Utinni! (Outlaw Tech 10) |
1 |
EotE Core, 90 |
Remove 1 setback die per rank of Utinni! from checks to scavenge items or gear. Such checks take half the time. |
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Tinkerer (Outlaw Tech 5, left) |
1 |
EotE Core, 90 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. (used on Mechanic's Suit to attach Utility Arm) |
|
Solid Repairs (Mechanic, 15) |
1 |
EotE Core, 89 |
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
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Contraption (Mechanic, 20) |
1 |
EotE Core, 89 |
Once per game session, the character can take a Contraption action. With a successful Hard Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. A Triumph may be spent to allow the tools to be reused later. |
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Enduring (Mechanic, 15) |
1 |
EotE Core, 89 |
+1 Soak |
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Bad Motivator (Mechanic, 15) |
1 |
EotE Core, 89 |
Once per game session, the character may take a Bad Motivator action to make a Hard Difficulty Mechanics check. If successful, one device (subject to the GMs approval) spontaneously fails due to the character’s involvement, or because it was about to fail anyway and the character noticed it (this is the character’s decision). |