Edge of the Empire
| Threshold | 14 |
| Current | 5 |
| Threshold | 12 |
| Current | 5 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 3 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Stun |
Damage11 |
Critical3 |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | Core Rulebook 77 | Gain +2 wound threshold (already factored in) |
| Barrage | 1 | Core Rulebook 77 | Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |
| Hard Headed | 1 | Core Rulebook 77 | When staggered or disoriented, perform the Hard Headed action; make a Daunting (4 Diamond) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
| Side Step | 2 | Core Rulebook 77 | Once per round perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
| Bodyguard | 2 | Core Rulebook 77 | Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to increase difficulty of attacks against them by that number until the start of next turn. |
| Enduring | 1 | Core Rulebook 77 | Gain +1 soak value (already factored in) |