Grak Rakster Blaster Master by brockscp

Species
Human
Career
Hired Gun
Specializations
Body Guard
System
Edge of the Empire

5
Threshold 14
Current 5
Threshold 12
Current 5
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Carbine
Range
Medium
Skill
Ranged: Heavy
Stun
Damage
11
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3

5
255
0

Weapons & Armor

Carbine (with +2 Damage +1 Pierce Mod (also adds 1 difficulty): Damage already factored in. Piercing ignores 1 soak.
Blaster Pistol
Laminate Armor

Two Weapon Fighting (not good right now): If using light and heavy weapon, use lower skill rank. Increase difficulty by one if the two skills in the combined check were the same, and by two if they were different. If hits, deals primary weapon damage, plus can spend two advantages or one triumph to hit with secondary weapon as well. Each hit deals its base damage, + 1 damage per uncanceled success.

Personal Gear

Badass Moff-style fur-collared cape: Boost die to Leadership checks
Stim Pack from Nak Nan, fresh
Second Stim Pack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 Core Rulebook 77 Gain +2 wound threshold (already factored in)
Barrage 1 Core Rulebook 77 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Hard Headed 1 Core Rulebook 77 When staggered or disoriented, perform the Hard Headed action; make a Daunting (4 Diamond) Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Side Step 2 Core Rulebook 77 Once per round perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Bodyguard 2 Core Rulebook 77 Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to increase difficulty of attacks against them by that number until the start of next turn.
Enduring 1 Core Rulebook 77 Gain +1 soak value (already factored in)

Background

Motivation

Obligations

Obsession 5
Addiction 5
Bounty 5

Description

Other Notes

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