Wek-Vocid-Chyth Fek, aka "Wek" by Helix

Species
Cerean
Career
Consular
Specializations
Arbiter, Niman Disciple
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 17
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
1
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0 +🧊 unless target is immune to Force
Coercion (Will) 0 +🧊 unless target is immune to Force
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0 +🧊 unless target is immune to Force
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2 -🕋 +1ADV
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0 -🕋
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2 +🧊 on checks made to decipher an unknown language
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 1 +🧊🧊

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
N/A

0
285
1075
8/12

Weapons & Armor

Diplomat's Deflective Armor (+1 Soak, +1 Defense, 2 Encumbrance, 1 Hard Point, "Poor Fit" Requires 2 actions to don/doff, "Mediator's Etchings" +1ADV on Negotiation Checks)
Attachment(s): Threat Monitor (modded). +2 ADV on Initiative Checks, + "Quick Strike" Talent

[Inactive] Concealing Robes (+1 Soak, +1 setback for people trying to notice/recognize me).

Training Lightsaber: 5/5 Hard Points.

Personal Gear

[Backpack (4/4)]
-Urban Compass (-🕋🕋 in cities due to unfamiliarity, traffic, and travel hazards. +🧊 on checks to find info in/about the city)[1]
-Holo V Audio/Visual Translator (+🧊 to Lore/Intellect checks made to decipher or translate an unknown language, can otherwise translate *known* languages and read text/pictograms/hieroglyphs)[1]
-Species Database (+🧊🧊 to Xenology checks)[2]

[Jedi Utility Belt (1/1)]
-Jedi Multi-Tool (+1 Adv on checks to build, mod, or repair lightsabers)[0]
-Emergency Medpack [0]
-Slim Glow Rod [0]
-Aquata Breather [0]
-3 day supply of food capsules [0]
-Training Lightsaber [1]

[Other 3/7]
-Stimpacks (x2) [0]
-Comlink (Handheld) [0]
-Holo-communicator [0]
-Thermal Cloak [2] (-🕋🕋 due to extreme heat or cold)
-Breath Mask [1]

Assets & Resources

[Allies]

[Resources]
Duty: 16/25 (Rank 1)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 2 May upgrade difficulty of incoming Charm/Coercion/Deception checks once per rank [2]
Sense Emotions 1 +🧊 to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Savvy Negotiator 1 Remove 🕋 from all Negotiation and Streetwise checks per rank
Grit 1 Gain +1 strain threshold per rank
Niman Technique 1 When making a Lightsaber check, may use Willpower instead of Brawn
Parry 2 When hit by a melee attack, suffer 3 strain to decrease damage by 2 + ranks in Parry
Reflect 1 When hit by a ranged attack, suffer 3 strain to decrease damage by 2 + ranks in Reflect
Congenial 1 Suffer # of strain to downgrade diff of Charm/Negot. checks or upgrade diff of incoming ones # of times=strain taken. Can't take more strain than ranks in Congenial
Defensive Training 1 When wielding Lightsaber/Melee/Brawl weapon, the weapon gains Defensive X, where X = ranks in Defensive Training
Quick Strike 1 When making combat check against target that has not yet acted this encounter, +🧊 per rank

Force Powers

Force Rating
1
Power
Sense
Description
Spend ◑ to sense all living things within short range OR to sense current emotional state of a living targets at engaged range.
Upgrade Effect
Range [Ranks: 1] Spend ◑ to increase Sense's range by a number of bands equal to ranks in Range.
Control: Upgrade Difficulty Ongoing Effect: Commit ⬡, once per round when an attack targets Wek, upgrade the difficulty of the pool once.
Control: Sense Thoughts Spend ◑ to sense the thoughts of one living creature at Engaged range.
Strength (Upgrade Control) Sense's ongoing effects upgrade the pool twice instead of once.
Duration (Upgrade Control) Sense's ongoing effects may be triggered one additional time per round.
Power
Enhance
Description
When making Athletics check, may roll Enhance power check. Spend ◑ to get 1 success and 1 advantage.
Upgrade Effect
Power
Influence
Description
Spend ◑ to stress the mind of 1 Engaged living creature, inflicting 1 strain.

⚪ can create positive emotions like peace, tranquility, and friendliness.
◑ can create confusion and other neutral emotions.
⚫ can create negative emotions like fear, rage, hatred.
Upgrade Effect

Background

1. Wek discovered his Force sensitivity when his astute grandparents (especially his grandmother) noticed him sensing things particularly well as a child (a la Anakin sensing what images were on Mace Windu's datapad screen in Phantom Menace). They were alive during the time of Ki-Adi Mundi and understood what it meant to sense in such ways.

2. Wek sometimes fails to realize how dangerous his cleverness and wit are, and when trying to get his hands on a confiscated Jedi text passing through Cerea's offworlder spaceport he used his wit to get what he wanted. While the confiscated book ultimately led him to the NJO, his abuse of his wit lends itself to impatience, greed, and manipulation.

3. Wek searched far and wide for a way into the NJO as soon as he learned about it. His grandparents suggested he seek them to hone his connection, while his parents strictly discouraged it (and who were staunch believers in Cerean isolationism). Following his grandparents' wishes, he met someone from the NJO in a busy space station--recognizing their Jedi robes.

4. Wek is particularly close to his grandmother, Aizi-Nobera Fek, though she is now ancient and on death's doorstep. As far as Wek knows she continues to live a peaceful life on Cerea in Tecave City, where she holds strong social status thanks to her husband's government involvement. He harbors few other connections at the moment; though he deeply values alliances, he is working with a bit of a fresh start outside his grandparents.

5. While in search of the NJO Wek stumbled into a disagreement between gang thugs and a merchant stall on a grungy space station. Thinking it was a possible trial or means to "be noticed" by the NJO, Wek stepped in and tried to mediate. It took great courage to defend the merchant and attempt negotiations with the thugs, but ultimately Wek and the merchant were beaten into submission despite repeated attempts at peace-talks, and Wek left the merchant with a good number of credits to help him pay his protection dues.

[Additional Backstory]
Wek spent a great deal of his childhood reading confiscated documents detailing the history of the Jedi Order. From the moment his grandmother uttered the term "Force sensitive", and from the reaction his parents had, Wek knew as early as childhood that something inside him was different from others. Cereans have two brains and can process information quite remarkably, but Wek felt a certain presence or power beyond simple cognitive powers. He could sense others' emotions. He could sense when people were near. His grandmother had been old enough to recite tales of the great Ki-Adi Mundi, but his parents would shuffle Wek away before she could reach the most interesting parts.

Cerea was largely unabused by the Empire, but they were always one step away from Imperial control given their alien and slightly more primitive nature. Still, some members of his family in Tecave City believed it crucial that Wek learn more about his ability, and so his grandfather (a governing representative of Cerea) bribed an official at Outsider Citadel to hand over the aforementioned confiscated booklet on the Jedi Order.

With the collapse of the Empire, and frustrated by Cerea's abstinence towards intergalactic politics, Wek finally felt compelled to depart his homeworld in search of others with his powers. Discreetly, he managed to learn of The Praxeum, and he hurried there to begin training. Fond of the Jedi philosophies he read about, and raised with his grandfather's knack for negotiation and conflict mediation, Wek saw a bright future combining his talents to make a difference in the galaxy.

The concept of the Jedi Arbiter appealed greatly to him, given his talent. He views peacekeeping as critical for the growth of the galaxy and its diverse individuals. While not at all afraid to leap to someone's defense and ignite a saber, he prefers his saber as an ultimate last-resort...following the teachings of the Jedi pre-war more than those in the war. Still, he acknowledges that Jedi combatants were justified in a violent war, but he can't help but wonder if the Jedi simply needed better arbiters to prevent the Clone Wars altogether. Wek has much to learn, but his primary drive is to maximize his potential as a Force-wielding Arbiter, while training religiously in the Niman stance for both its philosophical implications and for his own protection--as not all arbiters and negotiators are given bodyguards, and not all negotiations end peacefully.

He deeply loves and misses his grandparents and homeworld, but he does a fairly good job at compartmentalizing those feelings. Unless something dramatic happens with his grandparents or homeworld/home city, he generally isn't bothered too much by it, and is very capable of focusing on his other motivations (Growth: Allies, Growth: Jedi Order). But Cerea and his grandmother could hold significant story drama for Wek.

Motivation

Growth (two-factor). Consulars reject complacency, and they seek to develop and improve themselves over time, never ceasing. Wek is passionate about growth, and no number of rolls on the Growth Motivations table (Disciples of Harmony page 32) would be enough to capture him. Knowledge, Wisdom, Apprenticeship, Life, and more are all motivations. However...I'll highlight the two (primary and secondary) most influential growth motivations.

Primary: Allies. Wek is passionate about earning allies. He believes that allies are one of the most valuable resources in the galaxy, and whether a seemingly insignificant tribe of primitive natives on a backwater world, or a Senator of the New Republic, Wek believes all to be equally valuable and worthy of development. Because of this, he seeks to end all arbitration so amicably that both sides would consider him an ally (and vice versa).

Secondary: The Jedi Order. So too is Wek passionate about the rebirth and growth of the Jedi Order. From what he's read, and from every moment he's spent with the NJO since finding them, he firmly believes the Jedi philosophy to be one worth spreading to the entire galaxy--not through proselytizing but by leading through example. He hopes one day the NJO will be viewed as the ideal code of living and as the ultimate mediating force, perhaps sometimes allowing his sophist and condescending tendencies to interfere, as he isn't always willing to consider flaws in the Jedi Order. He spent so much of his life idealizing the Old Jedi Order from before the war that it's hard for him to admit faults he sees.

Morality

Morality: 63
Type: Cleverness/Sophism
*Cleverness*: Wek is a highly observant individual, gathering information through perceptive observation and keen listening skills. He's a skilled researcher as well, ever-seeking to understand subjects from abstract and holistic angles. He uses this information-gathering to ensure his actions and words are clever. Some of his statements carry multiple meanings (intentionally), and he has a talent for clever solutions that often disarm others in debate, and can bring conclusion to disagreements. This makes Wek a very skilled negotiator.
*Sophism*: Wek is aware of his cleverness and, in a dangerous show of pride, will occasionally look down on those who cannot navigate a situation with wit. He can sound overly-dogmatic and condescending towards those who don't think as abstractly or cleverly as him, and while he can control this in structured arbitration and negotiation it occasionally slips out with colleagues and in unexpected situations. He doesn't aim to manipulate people in this way, but when he feels his clever solution is correct he can sometimes use his cleverness for more manipulative, sophist ends.

Duty (to NJO): Peace
Value: 16
Notes: Wek is focused on the maintenance of or return to peace. Through negotiation (sometimes aggressive or firm) he seeks to bring amicable conclusions to conflict both violent and nonviolent. In addition, he believes the Jedi are historically qualified to be the ultimate peacekeepers, and wants to use his skills to further establish the New Jedi Order as the most reliable, best-in-class peacekeeping/arbitration entity in the galaxy.

Description

Wek is 6'10" with tan white skin and green eyes. He keeps his head, from chin to crown, cleanly-shaven. He has a strong brow with thick eyebrows and a noble nose. He favors more diplomatic attire, though he's still strapped for credits at the start (having spent most on off-world travel to reach The Praxeum). His original clothes were far too tattered to continue wearing on Yavin, so he accepted (quite eagerly) a set of crisp, traditional Jedi robes after a heavy shower upon arriving.

He stands and walks with firm posture, and defaults to a contemplative expression when deep in thought (leading others to believe he is aloof and concerned when he's simply meditating or idly thinking). Thrown into a scramble, he's a bit too tall and top-heavy to be agile. His balance isn't the best, though he dutifully maintains his athleticism and fitness.

Other Notes

Arbiter
■ ■ ■ □ - (15xp) - Sense Emotions, Savvy Negotiator, Grit
□ ■ □ □ - (10xp) - Congenial
□ ■ ■ □ - (30xp) - Nobody's Fool, Parry
□ □ □ □ - (xp) -
□ □ □ □ - (xp) -

Niman Disciple
■ ■ ■ □ - (15xp) - Parry, Nobody's Fool, Reflect
■ ■ □ □ - (20xp) - Defensive Training, Niman Technique
□ ■ □ □ - (0xp) - Sense Emotions (Duplicate)
□ □ □ □ - (xp) -
□ □ □ □ - (xp) -

❯❯❯[Character Creation] +90 (species) +10 (GM bonus) +30 (post-creation bonus)= 130xp
-90 for Cunning, Willpower, and Presence to 3 each
Free species point in Vigilance.
Free Career/Arbiter Spec points into Lore, Lightsaber, Cool, and 2x in Negotiation.
-20 for Niman Disciple spec
-5 for "Nobody's Fool 1" (Niman Disciple tree)
-5 for "Sense" power (Mentor discount)
❯❯❯[1: Deal Gone Wrong] +15
-5 for Knowledge: Xenology 1 (after meeting countless new species)
-5 for Discipline 1 (after successfully resisting fear)
-5 for Leadership 1 (after reassuring the party and helping them nail a peaceful solution)
❯❯❯[2: A Cold Request] +15
-5 for "Sense Emotions" talent (after dealing heavily with deceptive royal children) (which also acquires this non-ranked talent for *free* in Niman Disciple tree)
-5 for "Savvy Negotiator" talent (after multiple rounds of successful negotiations)
-5 for "Grit" talent (after dealing with a tense, weapons-out stand-off)
❯❯❯[3: Who Ambushes a Jedi?] +20 (Minor breakthrough: Learned a lesson in second-chances and how people abuse mercy)
-10 for Niman Technique (after realizing he relies more on observation and perseverance than strength when fighting)
-5 for Parry (part of developing his technique)
-5 for Reflect (part of developing his technique)
❯❯❯[4: Strange Bedfellows] +20 (Minor breakthrough: Learned to trust in the Force and release worries about physical limitation)
-10 for Congenial (after working with Imperials in need)
-10 for Defensive Training (after continued practice of Master Ezo's defensive teachings)
+Enhance Force Power (Free-trained from Master Ezo on Remembrance Day mini-session)
❯❯❯[5: A Pop-Up Guide to Yavin] +25 (Minor breakthrough: Grappled With/Trained to understand bestial emotions/paths to peace in strife)(Mission Report)
+Influence Force Power (Free-trained from Master Ezo)
-10 for Knowledge: Lore 2 (after studying ancient murals and coming to learn of a lost civilization)
-10 for Lightsaber 2 (after training at length with Master Ezo)
-15 for Nobody's Fool (rank 2 in Arbiter, using floating 10 XP from char creation)
❯❯❯[6: Workshop: Revenge of the Nerd] +20 (Minor breakthrough: Trusting The Force allowed Wek to win a competition and complete great physical tasks)
-10 for Sense Control: Upgrade Difficulty (for training with Master Ezo in sensing combat moves and battle intent)
-10 for Sense Duration (same as above)
❯❯❯[7: Love and Money] +25 (Major breakthrough: Peace, Allies, Cleverness, and The Jedi Order all came together in a HUGE sweeping Negotiation win)
-15 for Parry (for sparring with Erratt and observing some Soresu maneuvers)
-10 for Sense Strength (for further blending Force abilities with actions taken)
❯❯❯[8: Runed Ruins] +15
-10 for Sense: Control (Sense Thoughts) (for counseling and working with the focused acolytes on a Force task)
-5 for Sense: Range 1 (same as above)

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