Talisman of Iron Fists ~ 8,000c
-Brawl attacks gain Pierce 2
-PC gains Cortosis
—Brawl attacks and armor gain Cortosis
Breath Mask ~25c
Assets & Resources
Experienced Apprentice
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit 1
Force and Destiny
Each rank of Grit increases a character’s strain threshold by 1.
Toughened 2
Force and Destiny
The character increases his wound threshold by 2 per rank of Toughened.
Martial Grace
Knights of Fate
Once per round, the character may suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl combat check.
Dodge 1
Force and Destiny
When targeted by a combat check (range or melee) the character may choose to immediately suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Swift
Knights of Fate
The character does not suffer the penalties for moving through difficult terrain.
Acklay’s Scything Attack
Knights of Fate
Force Talent. The character’s Brawl attacks gain the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount.
Parry 1
Force and Destiny
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated, the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealth by that hit by a number equal to 2 plus his ranks in Parry.
Unarmed Parry
Knights of Fate
The character may perform the Parry incedental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one, to a minimum of 1.
Far Strike
Knights of Fate
Force Talent. The character may take the Far Strike action, making a Brawl combat check as a ranged attack at one target at short range or further, adding Force die no greater than the character’s Force rating to the check. The character may spend Force points to increase the range of the attack by one range band per Force point spent, to a maximum of long.
Force Rating 1
Force and Destiny
Force talent. Each rank permenantly increases the character’s Force rating by 1.
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend Force points to gain Success or Advantage (His choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Resilience skill.
Control
Enhance can be used with the Brawl skill.
Power
Conjure
Description
The Force use may spend Force points to create a facsimile of a Brawl or Melee weapon with the following profile: (Brawl or Melee; Damage +3; Critical 3; Range [Engaged]; Cortosis). This item appears anywhere within short range of the user. This item functions as normal, but at the end of the user’s next turn, the item dissipates. If the item is moved beyond short range from the Force user, it also immediately dissipates. At the GM’s discretion, the user can also conjure a simple tool or more useful low-tech item that has an encumbrance of no greater than one this way. The user may not activate this multiple times.