Dedication |
1 |
|
Gain +1 to single characteristic |
Grapple |
1 |
|
Once per round, may perform Grapple maneuver. Until the beginning of next turn, enemies must spend two maneuvers instead of one to move from engaged to short range. |
Grit |
3 |
|
+1 Strain Threshold |
Iron Body |
2 |
|
Remove <SETBACK> per rank from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank, to a minimum of 1. |
Martial Grace |
1 |
|
Once per round, suffer 2 strain to add damage equal to rank in Coordination to next Brawl check made this turn. |
Mind Over Matter |
1 |
|
Spend one Destiny Point to recover strain equal to Willpower. |
Natural Brawler |
1 |
|
Once per session, reroll one Brawl or Melee check |
Overbalance |
1 |
|
Whenever an enemey engaged with the character makes a combat check, after the attack is resolved, the character may spend 1 Despair or 3 Threat to stagger the attacker until the end of attacker’s next turn. |
Parry |
2 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2+ranks |
Precision Strike (Supreme) |
1 |
|
When inflicting a Critical Injury with Brawl, Melee or Lightsaber, may suffer 1 strain to change it to any Easy Critical result, 2 strain to change it to any Average Critical result, or 3 strain to change it to any Hard Critical result. |
Toughened |
2 |
|
+2 Wound Threshold |
Unarmed Parry |
1 |
|
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1, to a minimum of 1. |