Comlink
Scanner Googles
Restraining Bolt
Utility Belt
5 Field Ration Packs
4 Stimpacks
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
2
Core Rulebook - pg. 144
Each rank of Grit increases a character’s strain threshold by 1.
Go Without
1
Disciples of Harmony -
Once per session, the character may perform the Go Without incidental. If they do, they count as having the right tools for the job when performing the next skill check this turn.
Intense Focus
1
Disciples of Harmony -
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers 1 strain to upgrade the ability of the skill check once.
Iron Soul
1
Disciples
Force Protection
1
Core Rulebook - pg. 143
The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force die no greater than Force rating or ranks of Force Protection. The character then increases their soak value by an equal amount. The character suffers 1 strain at the beginning of each of their turns in which they keep these dice committed.
Empty Soul
1
Disciples of Harmony -
If a character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), whenever they make a Force power check, they add one light and one dark pip to the results.
Force Powers
Force Rating
1
Power
Move
Description
The user may spend a Force point to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range. The user may not activate this multiple times.
Upgrade
Effect
Control
The user gains the ability to pull objects off secure mountings or from an opponent’s grasp.
Magnitude - 1
Control
The user gains the ability to move objects fast enough so as to be both difficult to dodge and capable of inflicting damage. Resulting impacts deal damage to both the target and the object being moved. The user makes a Force power check and rolls a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough Force points to move the object. Silhouette 0 objects deal 5 damage, while other objects deal damage equal to ten times their silhouette. The number of targets affected by a single object is up to the GM, but in general, a single object should only affect a single target, unless the object is particularly large. If the player wants to use multiple objects to hit multiple targets, they may do so by using the rules for hitting multiple targets with the Auto-fire quality. This attack follows all the rules for ranged attacks, including ranged defense and aiming.
Range - 1
Spend a Force point to increase the maximum range at which the user can move objects by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. However, remember the user must still spend Force points to activate the power’s actual effects
Power
Farsight
Description
The user may spend a Force point to see out to medium range for the remainder of the round (or one minute in narrative time), and can see everything most sentients can see on a well lit day. This functions even if the user normally can't see due to darkness or blindness.
Upgrade
Effect
Background
Comfortable with tech
One with the force
With great power...
Motivation
Force Connection: For many Consulars, the Force is like water, flowing between the life that creates it and the Consular, connecting them. For most, this flow of energy is a mere trickle, but with effort and time, it can flow like a powerful river. PCs with the Force Connection Growth Motivation seek new means to expand their connection to the Force, certain that as their connection grows, the means to bring peace to the galaxy becomes clearer.
Morality
Strength: Charity - The character gives endlessly, both in counsel and of their own possessions, without any thought of reward. By providing to those who are less fortunate than themselves, they are able to bring harmony and ease the burdens of others.
Weakness: Martyrdom - The character gets frustrated when others do not recognize the sacrifices they have made. Such characters see those they have aided as ungrateful, or worse, unworthy of the things they have been given.
Description
Other Notes
Symbiotic Resilience: When recovering wounds naturally, Phydolons heal 1 extra wound per full night's rest. In addition. a Phydolon may attempt to recover naturally from one Critical Injury after a full night's rest, instead of after a full week.
Symbiont Isolation: If no other Phydolons are present when a Phydolon recovers strain at the end of an encounter, they recover 1 less strain to a minimum of 1.