Darro Kesyk (v.2) by TheNVCR

Species
Human
Career
Technician
Specializations
Outlaw Tech
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4

40
260
955
8/14

Weapons & Armor

Mechanic's Utility Suit - soak 2, en. 5
*counts as having a tool kit
Combat Knife - en. 1
SKZ Sporting Blaster - en. 3

Personal Gear

Modular Backpack - +3 en. threshold
*3 pouches - +3 en. threshold
Utility Belt - +1 en. threshold
Comlink (Handheld)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Constant Vigilance 1 May always use Vigilance when rolling checks to determine initiative
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once once.
Solid Repairs 1 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a vehicle or starship.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental: produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel.
Street Smarts 1 Remove one black die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Sleight of Mind 1 Add a blue die to all Stealth checks unless the opposition is immune to Force powers.
Secrets of the Jedi 1 Lightsaber becomes a career skill. He may also decrease the difficulty of checks make to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore) (rounded up) to a minimum of easy.
Grit 1 Gain +1 strain threshold.
Utinni! 1 Remove black dice per rank or Utinni! from checks to scavenge items or gear. Such checks take half the time.
Toughened 1 Gain +2 wound threshold.

Background

Darro grew up as the only child of two mechanics who ran a small but successful repair shop. His parents expected him to take over when he came of age. Dissatisfied with this, Darro sought out mechanical challenges, took holonet courses from universities, and tinkered with anything he could get his hands on. Eventually he was able to construct a crude, but effective blaster. Not long after his skills were noted by the Hutt Cartels, who killed his parents in a "tragic accident" and blackmailed him into working for them. Darro now does repairs and builds gear for the cartels.

[See Private Notes for expanded non-party knowledge background.]

Motivation

Freedom: Darro wants to be free from the Hutt's blackmail and the other horrors of his past. [See Private Notes].

Technological Necessity: Something drives Darro to finish the creation of a secret item. This project requires a great deal of rare materials [See Private Notes].

Obligations

Blackmail (15) - The Hutt' have blackmailed Darro into working for them, threatening to release fabricated evidence that he was becing the accident that killed his parents if he didn't work for them.

Responsibility (5) - Darro feels responsible for his parents' deaths since they were killed to "get them out of the way." He maintains the family business, even if it just for legitimate cover.

Description

Other Notes

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