Heal: The user may spend a force point to heal a number of wounds equal to his Intellect on one engaged living creature (including himself). This counts as a use of a stimpack on the affected target (see page 227). This means a single target may only benefit from five uses of Heal over a twenty-four-hour period, and his uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.
Harm: The user may spend a force point to inflict a number of wounds (ignoring soak) equal to the Force user’s Intellect on one engaged living creature. The user gains 1 Conflict.
The user may not activate this multiple times.
Upgrade
Effect
Magnitude
Spend 2 force to affect 1 additional target per rank of Magnitude purchased