Zaff Blick by jessewisener

Species
Chiss
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

0
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
3
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 2
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3

325

Weapons & Armor

Personal Gear

Assets & Resources

Infravision: Remove up to 1 setback dice from checks due to lighting conditions.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bypass Security 2 EotE pg 85 Remove one █ per rank of Bypass Security from checks made to disable a security device or open a locked door.
Hidden Storage 1 EotE pg 85 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Shortcut 1 EotE pg 85 During a chase, add 1 boost per rank in Shortcut to any checks made to catch or escape an opponent.
Jump Up 1 EotE pg 85 Once per round, may stand from seated or prone as an incidental.
Dedication 1 EotE pg 85 Gain + 1 to a single characteristic.
Grit 2 EotE pg 85 Gain +1 strain threshold.
Rapid Reaction 1 EotE pg 85 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Natural Rogue 1 EotE pg 85 Once per session, may re-roll any 1 Skullduggery or Stealth check.
Master of Shadows 1 EotE pg 85 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skullduggery check by 1.
Dodge 2 EotE pg 85 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then increase the difficulty of the check by that number.

Background

Zaff Blick
"I can't believe you're still alive..."
It's a common refrain that Zaff hears, though he doesn't understand why, or much else for that matter. Every time someone who knows the Chiss sees him, they are astonished that he hasn't perished or ended up in an Imperial locker yet. Zaff has two major strengths, though one is as confounding as it is infuriating to his enemies: he is an expert thief able to break into anything, and he just won't die, much to the chagrin of everyone he's stolen from. Numerous bounties are on his head at anyone one time, though it is a regular occurance that one of his benefactors manages to bribe his bounties away in exchange for his skills, though it's usually just a matter of trading one bounty for another within a week. Even more curious, however, is just how stupid the Chiss seems to be. No one can figure out how he manages to lace his boots each morning, much less pull off amazing, if not haphazard and clumsy, heists. Conversations with him just lead to general confusion about everything, and his unwavering friendlyness to anyone, including those in the process of trying to kill him, further adds to the confusion. To date, he has managed to slip out of every bounty hunter's, assassin's, and pissed-off-bar-patron-who's-mother-he-obliviously-insulted's attempt at ending him. He is infuriatingly optimistic, fearless, and confident, though it's theorized that these are because he's too stupid to be any different. In addition to numerous bounties and grudges, he's managed to make a few genuine friends, though they still keep him at arms-length--else they might end up trying to kill him too--and there are about 40 different bars and underground casinos across the galaxy with running bets on when his luck is going to finally run out. His survival has already managed to part many betters with their life fortunes, and those pools of those who stand to benefit from his demise are growing ever smaller.

Motivation

Obligations

Description

Other Notes

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