Col Rushlight by CharacterIV

Species
Human
Career
Jedi
Specializations
Padawan (Soresu Defender)
System
Edge of the Empire

4
Threshold 18
Current 2
Threshold 15
Current 9
Ranged 0
Melee 2

Characteristics

2
2
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 May add Force dice
Charm (Pr) X 1 Well Rounded
Coercion (Will) 0
Computers (Int) X 1 Well Rounded
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 1 Human skill
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0 May add Force dice
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 1 Human skill
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Col's Lightsaber
Range
Engaged
Skill
Lightsaber
Defensive 2, Breach 1, Sunder. Spend Advantage to increase damage by 1. Spend 2 Threat to reduce damage by 1. Spend 3 Threat to disarm attacker. Automatically add Advantage when engaged with one enemy. When using Improved Reflect, increase damage by 2.
Damage
6
Critical
2
SKZ Sporting Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4

22
327
510
10 (11)

Weapons & Armor

Col's Lightsaber
-- Crossguard Hilt
-- Etaan Crystal, Mods: 1x Innate Parry, 1x Innate Reflect, when using Improved Reflect, increase damage by 2
-- Overcharged Power Cell
-- Curved Hilt, Mods: 1x +1 Defensive

Padded Armor, Enc. 2
SKZ Sporting Blaster Rifle, HP 4, Enc. 3

Personal Gear

Backpack
-- +4 Encumbrance
Lightsaber Maintenance Kit, 2 Enc.
-- Acts as Tool Kit
-- Automatic Advantage to checks to repair, modify or craft a lightsaber
Medpac, 2 Enc.
-- Medicine checks without penalty
-- Provides Boost to Medicine checks
-- 1 Stimpack per encounter
Degan Explorations Syntherope, 1 Enc.
-- 20 meters
Glow Rod, 1 Enc.
Comlink, 1 Enc.
2x Calming Salve, 0 Enc.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 1 Rank is from Etaan Crystal Spend 3 Strain to reduce melee damage by 5
Reflect 3 1 Rank is from Etaan Crystal Spend 3 Strain to reduce ranged damage by 5
Toughened 3 +2 Wound Threshold
Well Rounded 1 Charm and Computers are Career skills
Valuable Facts 1 Once per encounter, action to make Average (PP) Knowledge check to add Triumph to ally's next check
Force Rating 1 +1 Force Rating
Defensive Stance 1 Suffer 1 Strain to Upgrade Difficulty of all incoming Melee attacks by 1
Grit 1 +1 Strain Threshold
Soresu Technique 1 May use Intellect instead of Brawn for Lightsaber checks
Adaptable 1 When making a check with no Ranks, may spend Destiny Point to remove Despair or Threat equal to Ranks in Cool.

Force Powers

Force Rating
2
Power
Ebb/Flow
Description
May make an Ebb/Flow check as part of any other skill check.

Ebb: May spend 1 FP to suffer 1 Strain and inflict 1 Strain on all Engaged characters.

Flow: May spend 1 FP to heal 1 Strain.
Upgrade Effect
Strength May spend FP to increase the Strain inflicted or healed by 1. May activate this multiple times.
Range May spend FP FP to affect all other characters at Short Range.
Strength May spend FP to increase Threat or Advantage added by 1. May activate this multiple times.
Control May spend FP to add 1 Threat to any checks made by Engaged opponents until the end of the turn. May spend 1 FP to add 1 Advantage to any check made using the same skill until the end of the next turn.
Power
Enhance
Description
May add Force dice to an Athletics check. May spend FP to add 1 Success or Advantage.
Upgrade Effect
Control May be used with the Resilience skill.
Power
Move
Description
May spend FP to move a Silhouette 0 object within Short Range up to Short Range.
Upgrade Effect
Power
Sense
Description
May spend FP to sense all living beings at Short Range. May spend FP to determine the emotional state of a single Engaged target.
Upgrade Effect

Background

Morality: 92. Light Side Paragon. +1 Light Side to Destiny Pool. +2 Strain.

Moral Balance: Mercy/Naivete.

Col is highly inclined towards compassion and sympathy. He'd prefer to disarm an opponent than kill them.

Col has purposely decided to believe in the natural action of the Living Force. As such, he has a trusting nature, attributing each individual's actions to the will of the Force.

Motivation

Obligations

Obligation: 10 - Betrayal
Obligation: 7 - Bounty

He suffers internal strife regarding his decision to abandon the Clone Wars.

Upon arriving at Nar Shaddaa, he raided a warehouse where the Ozilic kajidic was storing weapons sold to the Separatists. By destroying the warehouse he voided the deal, so Otho Ozilic Ombare put a price on his head.

Description

Other Notes

Contacts:

Bock: local Besalisk mechanic, occasional employer.
Azmo Comorilla: owner of prominent mechanic chain on Nar Shaddaa, owner of Bock's shop, local mechanic who I have worked for.
Nebi the Hutt: her kajidic was taken out by Otho, we made good by embarrassing Largo Veck and the Tibanna Rangers. Yarlo?
Val Teras: Leader of the Womp Riders after Yarlo was assassinated by Nightsisters.

Digitally mapped part of the Ozilic compound while tracking Nightsister.

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