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Physical Training |
1 |
RoS; pg42 |
The character adds per rank of Physical Training to their Athletics and Resilience checks |
|
Let's Ride |
0 |
RoS; pg 41 |
Once per round on the character 's turn. I tie charactei may mount or dismount from a vehicle or beast, or slide Into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
|
Fire Support |
2 |
RoS; pg 40 |
After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds equal to the character 's ranks of Fire Support. |
|
Grit |
1 |
EotE; pg 136 |
Each rank on Grit increases a character's strain treshhold in 1 |
|
High-G Trainning |
1 |
RoS; pg 40 |
When a starship or vehicle the character is currently piloting would suffer system scram (either voluntary or involuntary), the character may suffer a number of strain up to their ranks in High-C Training, if :hey do. ihe amount, of system strain the starship or vehicle suf - fers is reduced by that amount (to a minimum of GJ. |
|
Skilled Jockey |
1 |
EotE; pg 142 |
The character removes setback dice per rank of Skilled Jockey from all Piloting (planetary) and Piloting ( Space) Checks the charaters attempts |
|
Assault Drop |
0 |
RoS; pg 38 |
Once per session while piloting a vehicle or snip, the character may per form ihe Assault Drop intij§entai All passengers aboard or allies engaged willi the vehicle or ship may immediately disembark or embark as an out-of-turn incidental, |
|
Tricky Target |
1 |
EotE; pg145 |
Any vehicle the character pilots counts as having a silhoutte one lower than normal when being attacked, to a minimum of 0 |
|
Cyberneticist |
1 |
Special Modificantions. pg 34 |
The Character remove one steback dice per rank in Cyberneticist from his check to build, repair, and install cybernetic implants |
|
More MAchine than Man |
1 |
Special Modificantions. pg 34 |
Each rank in More machine than man increases the character's cybernetc implant by 1 (See Eote pg 173) |
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Toughened |
1 |
|
+1 em Wounds Threshold |