|
Toughened |
2 |
85/158 |
+2 Wound Threshold per rank of Toughened |
|
Solid Repairs |
3 |
85/156 |
Whenever repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs |
|
Grit |
4 |
85/148 |
+1 Strain Threshold per rank of Grit |
|
Fine Tuning |
2 |
85/147 |
Whenever repairing system strain on a starship or vehicle, repair 1 additional strain per rank of Fine Tuning |
|
Skilled Jockey |
1 |
70/156 |
Remove 1 setback die per rank of Skilled Jockey from Piloting (Planetary/Space) checks |
|
Galaxy Mapper |
1 |
70/148 |
Astrogation checks take 50% less time and remove 1 setback die per rank of Galaxy Mapper from Astrogation checks |
|
Let's Ride |
1 |
70/151 |
Once per round (on my turn) I can mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver |
|
Rapid Recovery |
1 |
70/154 |
When recovering strain after an encounter I can recover 1 additional strain per rank in Rapid Recovery |
|
Natural Pilot |
1 |
70/153 |
Once per session, reroll any one Piloting (Space), or Gunnery check |
|
Gearhead |
2 |
85/148 |
Credit cost to add mods to attachments decreases by 50% and remove 1 setback die per rank of Gearhead from Mechanics checks |
|
Full Throttle |
1 |
69/147 |
Push a vehicle or ship past its limits of speed. Attempt a hard (ppp) Piloting check. Upon success the ship's top speed increases by 1 for a number of rounds equal to cunning. The ship cannot perform actions or maneuvers it could not perform normally. |
|
Redundant Systems |
1 |
85/154 |
Once per session make an easy (p) Mechanics check. If successful harvest components from a functioning device to repair a broken one, without breaking the functioning device. A broken device may be repaired without having the required spare parts, raw materials, or repair kits (initial check does not suffer penalties for lacking repair kits either). This only works if the functioning device is at least the same size and technological level as the device being repaired. |
|
Enduring |
1 |
85/146 |
Gain +1 soak value |
|
Insight |
1 |
293 |
Perception and Discipline become career skills |
|
Uncanny Senses |
1 |
293 |
Add 1 boost die per rank of Uncanny Senses to all Perception checks |
|
Bad Motivator |
1 |
85 |
Once per session make a hard (ppp) Mechanics check to cause one targeted device to spontaneously fail. |
|
Contraption |
1 |
85 |
Once per session make a hard (ppp) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
|
Natural Tinkerer |
1 |
85 |
Once per session, may reroll any 1 Mechanics check. |
|
Indistinguishable |
1 |
293 |
Upgrade the difficulty of checks to identify character once per rank. |
|
Uncanny Reactions |
3 |
293 |
Add b per rank of Uncanny Reactions to all Vigilance checks. |
|
Sleight of Mind |
2 |
293 |
Add b to all Stealth checks unless the opposition is immune to Force powers. |
|
Forager |
1 |
83 |
Remove up to kk from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
|
Sense Danger |
1 |
83 |
Once per game remove kk from any check. |
|
Keen Eyed |
1 |
83 |
Remove k per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
|
Sense Advantage |
1 |
83 |
Once per session, may add kk to 1 NPC's skill check. |
|
The Force is My Ally |
1 |
83 |
Once per session, may suffer 2 strain to perform Force power action as a maneuver. |
|
Natural Mystic |
1 |
83 |
Once per session, may reroll any one Force power check. |
|
Parry |
1 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks in Parry. |
|
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
|
Ataru Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use agility instead of Brawn. |
|
Saber Swarm |
1 |
|
Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check. |
|
Saber Throw |
1 |
|
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, addingO no greater than Force rating. Must spend3and succeed to hit target; spend 3 to have weapon return to hand. |