Threshold | 18 |
Current | 6 |
Threshold | 17 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 3 | Galaxy Mapper | |
Athletics (Br) | X | 3 | ||
Charm (Pr) | X | 0 | ||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 3 | ||
Cool (Pr) | 3 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 4 | |||
Discipline (Will) | X | 5 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 5 | Gearhead, Redundant Systems, Bad Motivator, Contraption, Natural Tinkerer | |
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 3 | Uncanny Senses (+1b), Keen Eyed (-1k) | |
Piloting: Planetary (Ag) | X | 3 | Skilled Jockey, Full Throttle | |
Piloting: Space (Ag) | X | 5 | Skilled Jockey, Natural Pilot, Full Throttle | |
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 3 | ||
Stealth (Ag) | 4 | |||
Streetwise (Cun) | 2 | |||
Survival (Cun) | X | 0 | Forager | |
Vigilance (Will) | X | 1 | Uncanny Reactions (+1b), Keen Eyed (-1k) | |
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 1 | Natural Pilot | |
Lightsaber (Br) | 4 | |||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Military Holdout Pistol |
RangeShort |
SkillRanged: Light |
|
Encumbrance 1, Stun (when activated inflicts strain equal to the stun rating), 1 setback die to find on the body |
Damage6 |
Critical3 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun (when activated inflicts strain equal to the stun rating) |
Damage9 |
Critical3 |
|
Upgraded Basic Lightsaber (Purple) |
RangeEngaged |
SkillMelee |
|
See Notes, Encumbrance 1, Hard 5, Rarity 10, Breach 1, Sunder, Crystal occupies 2 of the weapon's hard points (ignore 10 pts. of soak) |
Damage6 |
Critical2 |
|
Vibrosword |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 2, Vicious 1, Cortosis (able to block lightsabers) |
Damage2 |
Critical2 |
|
E-11 |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Kepler's Lightsaber (Turquoise) |
RangeEngaged |
SkillMelee |
|
See Notes, Encumbrance 1, Hard 5, Rarity 10, Breach 1, Sunder, Crystal occupies 2 of the weapon's hard points (ignore 10 pts. of soak), +1 b to attack |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 2 | 85/158 | +2 Wound Threshold per rank of Toughened |
Solid Repairs | 3 | 85/156 | Whenever repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs |
Grit | 4 | 85/148 | +1 Strain Threshold per rank of Grit |
Fine Tuning | 2 | 85/147 | Whenever repairing system strain on a starship or vehicle, repair 1 additional strain per rank of Fine Tuning |
Skilled Jockey | 1 | 70/156 | Remove 1 setback die per rank of Skilled Jockey from Piloting (Planetary/Space) checks |
Galaxy Mapper | 1 | 70/148 | Astrogation checks take 50% less time and remove 1 setback die per rank of Galaxy Mapper from Astrogation checks |
Let's Ride | 1 | 70/151 | Once per round (on my turn) I can mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver |
Rapid Recovery | 1 | 70/154 | When recovering strain after an encounter I can recover 1 additional strain per rank in Rapid Recovery |
Natural Pilot | 1 | 70/153 | Once per session, reroll any one Piloting (Space), or Gunnery check |
Gearhead | 2 | 85/148 | Credit cost to add mods to attachments decreases by 50% and remove 1 setback die per rank of Gearhead from Mechanics checks |
Full Throttle | 1 | 69/147 | Push a vehicle or ship past its limits of speed. Attempt a hard (ppp) Piloting check. Upon success the ship's top speed increases by 1 for a number of rounds equal to cunning. The ship cannot perform actions or maneuvers it could not perform normally. |
Redundant Systems | 1 | 85/154 | Once per session make an easy (p) Mechanics check. If successful harvest components from a functioning device to repair a broken one, without breaking the functioning device. A broken device may be repaired without having the required spare parts, raw materials, or repair kits (initial check does not suffer penalties for lacking repair kits either). This only works if the functioning device is at least the same size and technological level as the device being repaired. |
Enduring | 1 | 85/146 | Gain +1 soak value |
Insight | 1 | 293 | Perception and Discipline become career skills |
Uncanny Senses | 1 | 293 | Add 1 boost die per rank of Uncanny Senses to all Perception checks |
Bad Motivator | 1 | 85 | Once per session make a hard (ppp) Mechanics check to cause one targeted device to spontaneously fail. |
Contraption | 1 | 85 | Once per session make a hard (ppp) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
Natural Tinkerer | 1 | 85 | Once per session, may reroll any 1 Mechanics check. |
Indistinguishable | 1 | 293 | Upgrade the difficulty of checks to identify character once per rank. |
Uncanny Reactions | 3 | 293 | Add b per rank of Uncanny Reactions to all Vigilance checks. |
Sleight of Mind | 2 | 293 | Add b to all Stealth checks unless the opposition is immune to Force powers. |
Forager | 1 | 83 | Remove up to kk from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Sense Danger | 1 | 83 | Once per game remove kk from any check. |
Keen Eyed | 1 | 83 | Remove k per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
Sense Advantage | 1 | 83 | Once per session, may add kk to 1 NPC's skill check. |
The Force is My Ally | 1 | 83 | Once per session, may suffer 2 strain to perform Force power action as a maneuver. |
Natural Mystic | 1 | 83 | Once per session, may reroll any one Force power check. |
Parry | 1 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks in Parry. | |
Jump Up | 1 | Once per round, may stand from seated or prone as an incidental. | |
Ataru Technique | 1 | When making a check using the Lightsaber skill, the character may use agility instead of Brawn. | |
Saber Swarm | 1 | Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check. | |
Saber Throw | 1 | Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, addingO no greater than Force rating. Must spend3and succeed to hit target; spend 3 to have weapon return to hand. |
Upgrade | Effect |
---|---|
Magnitude | Spend a light side Force Point to increase targets affected equal to Magnitude upgrades purchased. |
Range | Spend a light side Force Point to increase power's range by a number of range bands equal to upgrades purchased. |
Range | Spend a light side Force Point to increase power's range by a number of range bands equal to upgrades purchased. |
Upgrade | Effect |
---|---|
Control | Enhance can be used with the Coordination skill. |
Control | Enhance can be used with Piloting (Planetary) skill. |
Control | The user can perform a Force Leap as a maneuver instead of an action. |
Control | Enhance can be used with Piloting (Space) skill. |
Control | Ongoing effect: Commit w. The user increases Agility characteristic by 1. |
Control | Enhance can be used with the Resilience skill. |
Control | Enhance can be used with the Brawl skill. |
Control | Ongoing effect: Commit w. The user increases Brawn characteristic by 1. |
Control | Take a Force Leap action: make an Enhance power check. The user may spend a light side Force Point to jump horizontally to any location in short range. |
Control | When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. |
Range | Spend a light side Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. |