Kepler Astar by DemiGoddess001

Species
Human
Career
Engineer/Ace/Force-Sensitive/Mystic
Specializations
Mechanic/Pilot/Emergent/Seer/Ataru Striker
System
Age of Rebellion

6
Threshold 18
Current 6
Threshold 17
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
4
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3 Galaxy Mapper
Athletics (Br) X 3
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) X 3
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 4
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) X 5 Gearhead, Redundant Systems, Bad Motivator, Contraption, Natural Tinkerer
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3 Uncanny Senses (+1b), Keen Eyed (-1k)
Piloting: Planetary (Ag) X 3 Skilled Jockey, Full Throttle
Piloting: Space (Ag) X 5 Skilled Jockey, Natural Pilot, Full Throttle
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) 4
Streetwise (Cun) 2
Survival (Cun) X 0 Forager
Vigilance (Will) X 1 Uncanny Reactions (+1b), Keen Eyed (-1k)
Brawl (Br) X 2
Gunnery (Ag) X 1 Natural Pilot
Lightsaber (Br) 4
Melee (Br) 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Military Holdout Pistol
Range
Short
Skill
Ranged: Light
Encumbrance 1, Stun (when activated inflicts strain equal to the stun rating), 1 setback die to find on the body
Damage
6
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun (when activated inflicts strain equal to the stun rating)
Damage
9
Critical
3
Upgraded Basic Lightsaber (Purple)
Range
Engaged
Skill
Melee
See Notes, Encumbrance 1, Hard 5, Rarity 10, Breach 1, Sunder, Crystal occupies 2 of the weapon's hard points (ignore 10 pts. of soak)
Damage
6
Critical
2
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1, Cortosis (able to block lightsabers)
Damage
2
Critical
2
E-11
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Kepler's Lightsaber (Turquoise)
Range
Engaged
Skill
Melee
See Notes, Encumbrance 1, Hard 5, Rarity 10, Breach 1, Sunder, Crystal occupies 2 of the weapon's hard points (ignore 10 pts. of soak), +1 b to attack
Damage
6
Critical
2

15
1762
26728
8

Weapons & Armor

Mechanics Utility Suit (Defense 0, Soak 2, Encumbrance 5, Hard 1, Rarity 3): While wearing it counts as having a tool kit.

Protector 1 Combat Armor aka Inquisitor Armor (Defense 1, Soak 2, Encumbrance 4, Hard 3, Rarity 7 Melee and Ranged 1)

Resplendent Robes (Defense 0, Soak 1, Encumbrance 1, Hard 0, Rarity 5): While wearing you purposefully draw attention to yourself, each ally in medium range adds 1 boost die to Perception, Skullduggery, and Stealth checks.

Personal Gear

Tool Kit
Utility Belt
Comlink (Personal)
Datapad
4 Fine Outfits
1 Swimsuit
2 Workout Outfits
1 Vibroblade
DL 44 Heavy Blaster Pistol
+0.42 credits
4 Stim Packs
Jedi Holocron
Sith Holocron (with Luke)
Nice Suit
8 stim packs
1 Fake ID (Passable -
1 Fake ID (Perfect - Cori Minne)
1 Fake ID (Perfect - Eloliz Martlan)
1 Fake ID (Perfect - Lynx Trynyty)
Empire Scrubs and Lab Coat/Imperial Intelligence Uniform (Crimson)

Assets & Resources

Broken Mouse Droid (burnt out motor)
Kitt - Protocol/Probe Droid

+1 force die to my next force check

1 OG Purple Lightsaber (broken)
1 Red Lightsaber, 1 Red Hand Lightsaber, 1 Purple Hand Lightsaber
1 Fancy Rich Kid Lightsaber Yellowey-Orange (broken)
1 Green Lightsaber from Force Cave Kashyyyk (in Vassa's possession)

1 Rebel Drink Chit

Critical Injuries & Conditions

Purple Lightsaber Enhancements
Personalized Design: When the crafter makes a successful Lightsaber check with this weapon, add a Success to the results. Add a Threat to Lightsaber checks other characters make with this lightsaber (Limit 1).
Disguised: Add a Setback die to other characters' checks to identify the lightsaber hilt while it is not ignited.

Kepler's Lightsaber Enhancement
Lightweight: Reduce the encumbrance by 1 (to a minimum of 1).

Talents

Name Rank Book & Page Description
Toughened 2 85/158 +2 Wound Threshold per rank of Toughened
Solid Repairs 3 85/156 Whenever repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs
Grit 4 85/148 +1 Strain Threshold per rank of Grit
Fine Tuning 2 85/147 Whenever repairing system strain on a starship or vehicle, repair 1 additional strain per rank of Fine Tuning
Skilled Jockey 1 70/156 Remove 1 setback die per rank of Skilled Jockey from Piloting (Planetary/Space) checks
Galaxy Mapper 1 70/148 Astrogation checks take 50% less time and remove 1 setback die per rank of Galaxy Mapper from Astrogation checks
Let's Ride 1 70/151 Once per round (on my turn) I can mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver
Rapid Recovery 1 70/154 When recovering strain after an encounter I can recover 1 additional strain per rank in Rapid Recovery
Natural Pilot 1 70/153 Once per session, reroll any one Piloting (Space), or Gunnery check
Gearhead 2 85/148 Credit cost to add mods to attachments decreases by 50% and remove 1 setback die per rank of Gearhead from Mechanics checks
Full Throttle 1 69/147 Push a vehicle or ship past its limits of speed. Attempt a hard (ppp) Piloting check. Upon success the ship's top speed increases by 1 for a number of rounds equal to cunning. The ship cannot perform actions or maneuvers it could not perform normally.
Redundant Systems 1 85/154 Once per session make an easy (p) Mechanics check. If successful harvest components from a functioning device to repair a broken one, without breaking the functioning device. A broken device may be repaired without having the required spare parts, raw materials, or repair kits (initial check does not suffer penalties for lacking repair kits either). This only works if the functioning device is at least the same size and technological level as the device being repaired.
Enduring 1 85/146 Gain +1 soak value
Insight 1 293 Perception and Discipline become career skills
Uncanny Senses 1 293 Add 1 boost die per rank of Uncanny Senses to all Perception checks
Bad Motivator 1 85 Once per session make a hard (ppp) Mechanics check to cause one targeted device to spontaneously fail.
Contraption 1 85 Once per session make a hard (ppp) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Natural Tinkerer 1 85 Once per session, may reroll any 1 Mechanics check.
Indistinguishable 1 293 Upgrade the difficulty of checks to identify character once per rank.
Uncanny Reactions 3 293 Add b per rank of Uncanny Reactions to all Vigilance checks.
Sleight of Mind 2 293 Add b to all Stealth checks unless the opposition is immune to Force powers.
Forager 1 83 Remove up to kk from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Sense Danger 1 83 Once per game remove kk from any check.
Keen Eyed 1 83 Remove k per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Sense Advantage 1 83 Once per session, may add kk to 1 NPC's skill check.
The Force is My Ally 1 83 Once per session, may suffer 2 strain to perform Force power action as a maneuver.
Natural Mystic 1 83 Once per session, may reroll any one Force power check.
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks in Parry.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 When making a check using the Lightsaber skill, the character may use agility instead of Brawn.
Saber Swarm 1 Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw 1 Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, addingO no greater than Force rating. Must spend3and succeed to hit target; spend 3 to have weapon return to hand.

Force Powers

Force Rating
4
Power
Move Basic Power
Description
The force user can move small objects via the power of the force. The user may spend 1w to move one object of silhouette 0 that is with in short range up to his/her maximum range. The default maximum range is short range.
Upgrade Effect
Magnitude Spend a light side Force Point to increase targets affected equal to Magnitude upgrades purchased.
Range Spend a light side Force Point to increase power's range by a number of range bands equal to upgrades purchased.
Range Spend a light side Force Point to increase power's range by a number of range bands equal to upgrades purchased.
Power
Enhance Basic Power
Description
When making an athletics check the force user may roll an enhance power check as part of the pool. The user may spend 1w to gain 1 success or 1 advantage (user's choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with Piloting (Planetary) skill.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Enhance can be used with Piloting (Space) skill.
Control Ongoing effect: Commit w. The user increases Agility characteristic by 1.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control Ongoing effect: Commit w. The user increases Brawn characteristic by 1.
Control Take a Force Leap action: make an Enhance power check. The user may spend a light side Force Point to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range Spend a light side Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Duties

Description

Other Notes

What is the purple twilek wearing? desert garb dirty and sweaty a tattoo of vertical chevron over and inverted chevron with a dot in the middle
Astrogation check to see where they are. Same sector
Who am I? Han Solo

republic era ship
Human male with a light saber in black robes, a few years older than Kepler (mongoloid) no scars or tattoos visible
Han is thinking of his wife, unborn son and chewie and the rest of the captured rebels are on the ship
stormtroopers on the ship
it's a trap

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