Teressa (The Half-Arkanian) by xX420communist6969Xx

Species
Half-Arkanian
Career
Colonist
Specializations
Performer
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 12
Current 2
Ranged 0
Melee 0

Characteristics

3
2
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Punch Dagger
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1
Critical
3
12 Defender
Range
Short
Skill
Ranged: Light
Inferior, Limited Ammo 2
Damage
5
Critical
5

15
125
0
8

Weapons & Armor

Punch Dagger [HP: 1/E:1] (Add 2 setback dice to Perception checks to find the concealed weapon.)

12 Defender [HP: 0/E:1] (Add 2 setback dice to Computers and Perception checks to find the concealed weapon.)

Padded Performer's Attire [HP: 0/E: 1] (Add 1 boost die to checks for attracting attention or performing.)

Personal Gear

1 Common Instrument [E:2]

Datapad [E:1]

Assets & Resources

Resistance Contacts: The PC can find and leave markings in resistance code. They also know the location of resistance caches, hideouts, dead-drop locations, and similar features. The PC can also identify various resistance members and call on them for favors.

Critical Injuries & Conditions

Condition: Disguised
The PC is disguised as a human to hide their Arkanian heritage. The PC must spend 1 hour per day to apply their human disguise. It consists of color contacts, skin tone makeup on all visible skin, and touch ups to their dyed hair. The PC may spend 10 minutes to remove their disguise. Characters attempting to see past the PCs disguise must pass a 4 difficulty Perception check to do so.

Talents

Name Rank Book & Page Description
Dark Vision 1 Remove 2 setback dice from checks due to darkness.
Distracting Behavior 1 Far Horizons, p. 32 As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer THREAT on checks. Ranks increase range.

Background

Motivation

Obligations

Description

Long straight purple hair, with bangs.
Pastel purple, faded, white roots
Dark skin
Female
5' 8"
Slim, but fit

Other Notes

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