Shii-Cho Knight - Force-Sensitive Emergent - Force Power
System
Edge of the Empire
1
Threshold
15
Current
0
Threshold
14
Current
12
Ranged
0
Melee
0
Characteristics
1
2
2
2
2
3
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
0
Athletics (Br)
X
2
Charm (Pr)
1
Coercion (Will)
0
Computers (Int)
0
Cool (Pr)
X
2
Coordination (Ag)
X
2
Deception (Cun)
1
Discipline (Will)
0
Leadership (Pr)
0
Mechanics (Int)
0
Medicine (Int)
0
Negotiation (Pr)
0
Perception (Cun)
X
2
Piloting: Planetary (Ag)
0
Piloting: Space (Ag)
0
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
1
Streetwise (Cun)
0
Survival (Cun)
X
2
Vigilance (Will)
0
Brawl (Br)
X
2
Gunnery (Ag)
0
Lightsaber (Br)
X
2
Melee (Br)
X
2
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
0
Knowledge: Education (Int)
0
Knowledge: Lore (Int)
0
Knowledge: Outer Rim (Int)
0
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
2
Knowledge: Xenology (Int)
0
Attacks
SHOTO LIGHTSABER
Range
Engaged
Skill
Lightsaber
ACCURATE1, BREACH 1, SUNDER
Damage
5
Critical
2
65
320
90700
1
Weapons & Armor
Personal Gear
4 available - Emergency Medpac - Enables safe healing of others
4 - Emergency Medpac - Enables safe healing of others
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
TOUGHENED
1
The character increases [their] wound threshold by two per rank of Toughened.
MULTIPLE OPPONENTS
1
The character adds a boost dice to their Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.
PERRY
1
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
CENTER OF BEING
1
Force talent. Once per round, when wielding a lightsaber, the character may perform a Center of Being maneuver. Until the beginning of the character's next turn, whenever an enemy makes a melee attack targeting the character, the critical rating of the enemy's weapon counts as 1 higher per rank of Center of Being. Improved[1][2]
GRIT
1
Each rank of Grit increases a character's strain threshold by one
SARLACC SWEEP
1
Force talent. The character may take the Sarlacc Sweep action, making a Lightsaber combat check with +1 difficulty against one engaged target. The character may spend two advantage results generated by this combat check to hit one additional target [they] are engaged with. [They] may do this once per engaged target, paying two advantage results for each additional hit. When performing a Sarlacc Sweep action, the character must always target the opponent with the highest difficulty and highest defense (if two targets have the same difficulty and defense, the GM chooses which target is the initial target).
DURABLE
1
The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
NATURAL BLADEMASTER
1
Once per game session, the character may reroll any one Lightsaber or Melee check.
Indistinguishable
1
The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify [them] once per rank of Indistinguishable.
DEADLY REPUTATION
1
Once per game session as an incidental, the character may spend 2 Destiny Points to activate Deadly Reputation. Until the end of the character's next turn, increase the difficulty of all skill checks that target the character by one.
Force Powers
Force Rating
1
Power
Sleight Of Mind
Description
Force talent. The character adds a boost die per rank of Sleight of Mind to [their] Stealth checks unless the being attempting to detect the character is immune to Force Powers.