This signature ability is the pinnacle ability of the Jedi to defend themselves, allowing them to parry and reflect so much more.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend 3 to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Power
Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Power
Forseee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend(J to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 3 to gain & o rO (user’s choice) on the check.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend3to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 3 to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Seek
Description
The Force user allows the will of the Force to lead the w ay to something lost or forgotten.
The user m ay spend 3 3 to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user m ay spend 3 and succeed at an Average ( ♦ ♦ ) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend 3 to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of
the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O '# use): When guiding and shaping thoughts, only 3 generated from # may be used to generate negative emotions such as rage, fear,
and hatred. Only 3 generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from 3 generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
Background
Found by Ki-Adi Mundi just before she was thrown into a fire due to being a demon baby and brought to the temple. Trained under Yaddle