Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Integrated Hand-Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun setting, 2 Setbacks to locate, |
Damage6 |
Critical3 |
|
| Stun-Prod |
RangeEngaged |
SkillMelee |
|
| Stun Damage |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | Slicer | Increase Strain threshold by 1. |
| Codebreaker | 1 | Slicer | Remove 1 Setback from all checks to break codes or decrypt comms. Decrease difficulty of all checks to break codes or decrypt comms by 1. |
| Bypass Security | 1 | Slicer | Remove 1 Setback from all checks to open a locked door or disable a security device. |
| Defensive Slicing | 1 | Slicer | Add 1 Setback to opponents’ attempts to counter my slicingor computers checks. |
| Engineered Redundancies | 1 | Cybertech | May use Repair Kits to heal injuries, and also the Mechanics skill instead of Medicine. |
| More Machine | 1 | Cybertech | 1 more cybernetic implant possible. |
| Toughened | 1 | Cybertech | Wound Threshold increases by 2. |
| Energy Transfer | 1 | Cybertech | May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon. |
| Durable | 1 | Cybertech | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |