Threshold | 14 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Integrated Hand-Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun setting, 2 Setbacks to locate, |
Damage6 |
Critical3 |
|
Stun-Prod |
RangeEngaged |
SkillMelee |
|
Stun Damage |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 1 | Slicer | Increase Strain threshold by 1. |
Codebreaker | 1 | Slicer | Remove 1 Setback from all checks to break codes or decrypt comms. Decrease difficulty of all checks to break codes or decrypt comms by 1. |
Bypass Security | 1 | Slicer | Remove 1 Setback from all checks to open a locked door or disable a security device. |
Defensive Slicing | 1 | Slicer | Add 1 Setback to opponents’ attempts to counter my slicingor computers checks. |
Engineered Redundancies | 1 | Cybertech | May use Repair Kits to heal injuries, and also the Mechanics skill instead of Medicine. |
More Machine | 1 | Cybertech | 1 more cybernetic implant possible. |
Toughened | 1 | Cybertech | Wound Threshold increases by 2. |
Energy Transfer | 1 | Cybertech | May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon. |
Durable | 1 | Cybertech | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |