CS-2852 "Jitter" by BHCipher

Species
Clone
Career
Spy
Specializations
Scout, Sharpshooter
System
Age of Rebellion

4
Threshold 13
Current 5
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumb. 3(1 when on bipod), Pierce 1, Stunset
Damage
10
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

20
275
300
15/15

Weapons & Armor

Phase I Clone Trooper Armor - Inbuilt Comlink (Encumbrance 4), Enhanced Optics Suite
Removes up to 2setback added to Percept., Vigil., and combat skill checks due to darkness, smoke or other environmental effects that obscure vision.

DC-15 Blaster Rifle - Clone Firing Key, Bipod Mount, Telescopic Optical Sight (Encumbrance 6)
Reduce difficulty of ranged combat checks at long+extreme range by one.

DC-17 Hand Blaster - Clone Firing Key, Ascension Gun (Encumbrance 2+1)

M8 Combat Knife (Encumbrance 1)

Personal Gear

Load-Bearing Gear (+3 Encumb. Threshold)
Backpack (+4 Encumb. Threshold)
Util. Belt (+1 Encumb. Threshold)

Electrobinoculars (Encumbrance 1)
See in low light, extreme brightness and inclement conditions. Magnification up to 10km. When used, can remove 1setback from Percept. checks made to identify an object at long distances or in low light.

Assets & Resources

Stimpack (13)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker AoR Core (99) Add bonus per rank of Stalker to Stealth and Coordination checks.
Quick Strike AoR Core (99) Add bonus per rank of QS to combat checks against targets that haven't acted yet this encounter.
Shortcut 2 AoR Core (99) During a chase, add bonus per rank in Shortcut to any checks made to catch or escape an opponent.
Disorient AoR Core (99) After hitting with combat check, may spend 2adv to disorient target for #rounds = ranks in Disorient.
Natural Hunter AoR Core (99) Once per session, may reroll any 1 Percept. or Vigil. check.
Heightened Awareness AoR Core (99) Allies in close range add bonus to Percept. or Vigil. checks. Engaged allies add 2bonus.
Expert Tracker AoR Core (94) Remove setback /rank from checks to find tracks or track targets. Decrease tracking time by 1/2.
Sniper Shot AoR Core (94) Before making non-thrown ranged ATK, can perform Sniper Shot maneuver to increase range by 1 band/rank. Upgrade difficulty by 1/range increase.
True Aim AoR Core (94) 1/round, may perform True Aim maneuver to gain benefits of aiming and upgrade combat check once/rank.
Grit 3 AoR Core (94+99) Gain +1 strain threshold/rank.
Let's Ride AoR Core (99) 1/round, mount or dismount vehicle or beast, or enter cockpit/weapons station as an incidental.
Rapid Recovery AoR Core (99) When recovering strain after encounters, recover +1 strain/rank.
Lethal Blows 2 AoR Core (94) Add +10/rank to any Critical Injury results inflicted on opponents.
Physical Training AoR Core (92) Clone Special: Add bonus/rank of PT to Athletics and Resilience checks.
Brace AoR Core (94) Perform Brace maneuver to remove setback/rank from next action. Can only remove environmental negatives.

Background

"Born" on Kamino, as all clones were, Clone Surveyor-Sharpshooter 2852 - or "Jitter" - was given extensive training in long arms and long range dispatch tactics. He was given his unique title due to his propensity towards skittishness and paranoia; though over time, his jitteriness grew to not hinder his aiming.
Jitter participated in the Battle of Geonosis as a scout and sniper, reporting the location of enemy encampments and ambush points as well as maintaining general surveillance of the CIS forces, while also eliminating threats from afar as necessary.
Jitter continued his training after the battle, attempting to further hone his aiming and perceptive capabilities; which is where he is today.

Motivation

Jitter's primary motivation for his actions is simple; he wishes to see the CIS crushed, and the Republic standing victorious.
His reason for desiring this is also simple; he believes the Republic to be a shining beacon, a symbol of what is right in the galaxy. He is, by all accounts, as much of a patriot as a clone can be... Though he will rarely - if ever - publicly voice this.

Duties

Intelligence. Jitter is well-aware that to achieve victory in any and every confrontation, one must know their enemy; what they're planning, what their troop composition and numbers are, their access to armored vehicles, locating key weaknesses in said enemies' defenses for rapid engagement and sabotage, et cetera. Jitter's desire to attain intelligence extends beyond this, however, and even into their logistics; how advanced their technology is in comparison to his own forces', their economic power, and other aspects of the CIS that some would consider irrelevant in comparison to how many droids they can send down.

Intelligence Duty: Standard - 5 (+5 Starting XP)

Description

His armor - standard-issue clone captain armor (complete with red stripes), which Jitter misidentified as marksman armor before claiming it for himself preceding his first deployment - bears a self-painted brown pauldron, as well as a decorative, muted-green scarf. Most of his armor is covered in a mess of webbing, pouches and straps to secure his backpack, utility belt and load-bearing gear in place.

Other Notes

Been a long time since I've made one of these, it's bound to have a few errors. Still, think it's good for being my first one since making Wes.
Also I know the armor is Clone Captain armor and not Sharpshooter armor, but they used this for the Clone Sharpshooters in OG Battlefront (not II), so I'm using it. Fight me.

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